Anyone knows how to actually interpret CC BY-SA? I have read lots of discussions about this but not found any really good answer. If I use an image licensed under CC BY-SA and I do not change the image, just use it in e.g. a game. Do i really need to release the complete game source code as open under CC BY-SA?
Technically no, but I would encourage you to contact the artist and ask what their preference is.
I am personally about 30% done, and that's more than anyone else. Some of the judges haven't done anything yet, and we may need to exclude them from the process to make sure we can do things in a timely fashion.
I'm probably going to have to withdraw my time estimate at this point, since it's too heavily dependent on other people.
Someone pinged me and asked me to chime in on this, so here's my honest opinion.
The Liberated Pixel Cup raised just over $10k, and it had the support of the Creative Commons and the Free Software Foundation, along with a lot of good press. Consequently, I don't think it's realistic to raise $9000 for this, and it's not something I really want to spearhead (plus, when you only get a fraction of what you wanted to raise, things get complicated).
If someone else decides to take charge of raising the money, I'd be happy to link to it on the OGA blog.
On the other hand, everyone has the rights to sell GPLed software, so I don't see where that's a problem. THe question is whether there would be something in Steam's license that would conflict with the requirements of the GPL.
Anyone knows how to actually interpret CC BY-SA? I have read lots of discussions about this but not found any really good answer. If I use an image licensed under CC BY-SA and I do not change the image, just use it in e.g. a game. Do i really need to release the complete game source code as open under CC BY-SA?
Technically no, but I would encourage you to contact the artist and ask what their preference is.
Change the texture a bit and you'll have a potato generator. ;)
Nice work!
I am personally about 30% done, and that's more than anyone else. Some of the judges haven't done anything yet, and we may need to exclude them from the process to make sure we can do things in a timely fashion.
I'm probably going to have to withdraw my time estimate at this point, since it's too heavily dependent on other people.
Someone pinged me and asked me to chime in on this, so here's my honest opinion.
The Liberated Pixel Cup raised just over $10k, and it had the support of the Creative Commons and the Free Software Foundation, along with a lot of good press. Consequently, I don't think it's realistic to raise $9000 for this, and it's not something I really want to spearhead (plus, when you only get a fraction of what you wanted to raise, things get complicated).
If someone else decides to take charge of raising the money, I'd be happy to link to it on the OGA blog.
On the other hand, everyone has the rights to sell GPLed software, so I don't see where that's a problem. THe question is whether there would be something in Steam's license that would conflict with the requirements of the GPL.
I've spoken with Jetrel and he says his contributions are CC0, so his part of the licensing is taken care of.
Are all the licenses you selected compatible with the MIT license?
Working on it. I'll update when it's fixed.
Is the "correct" version in your code repository with a date that's before the end of the contest?
Don't worry about multiple submissions. We'll count the most recent one and disregard the rest. :)
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