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Tuesday, June 19, 2012 - 22:58

Tiled is meant to be a tile map editor, not an editor of actual tiles.  Use a drawing program for that. :)

Tuesday, June 19, 2012 - 17:36

Thanks! :)

Tuesday, June 19, 2012 - 16:49

Nice work :)

I've flagged this as having a license issue because we need clarification on something.  OGA doesn't accept any "non-commercial" type licenses; that is, you can't require that people use your song in non-commercial works only. 

It's fine to request that people only use your song in non-commercial works, provided you make it clear that the request isn't part of the actual license or otherwise legally binding.

Thanks!

Bart

Friday, June 15, 2012 - 15:22

@Guillermo

You can use these sprites and you're welcome to sell the game if you do.  The license (CC-BY) only requires that you credit the authors and include a link back to OGA in your credits.  You don't have to pay any royalties. :)

Friday, June 15, 2012 - 15:20

Greets!

This is by no means required, but if you happen to have a website for this game, would you be willing to link it in the description?  I like seeing the projects where people use art from OGA. :)

 

Thursday, June 14, 2012 - 17:31

Conveniently, the ClanLib license isn't just "zlib style", it matches the text of the zlib license exactly, except for the fact that it says clanlib instead of zlib. ;)

Here's the FSF's comment on the zlib licnese.

http://www.gnu.org/licenses/license-list.html#ZLib

Short answer:  You're fine. :)

Wednesday, June 13, 2012 - 17:11

Here's a link to the SDK licnese:

http://developer.android.com/sdk/terms.html

Unless I'm looking at the wrong thing, it seems to me that it is definitively not free software.

Wednesday, June 13, 2012 - 17:07

@hendrik:

I'm not sure as to the free-software-ness of the ADK.  If the ADK is completely free software, and it's possible to set up a working android image for it using only free software, then an android entry would be legal.  That said, if you were to do that, you should be prepared to:

a) provide a working ADK image and fast instructions on how to get your game up and running so we don't have to figure it out ourselves, and

b) be very specific about what all is in your android image so that we can be certain that it's all free software.

Please note that this is in no way a confirmation on the part of the LPC staff that the ADK is free software.  If someone can answer that question definitively (and provide documentation) I'd appreciate it. :)

Wednesday, June 13, 2012 - 03:01

Okay.  I'm probably not the best person to ask about this, since I don't do any Java development myself and wouldn't really know where to start.

Would anyone else reading this be willing to jump in and help out?

Wednesday, June 13, 2012 - 00:33

@Anonymous:

The CC0 license means the work is essentially public domain, so you can use it in whatever you want, commercial or otherwise, open source or closed source, etc.  Crediting the author is appreciated. :)

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