I'd like to mention that Unity has improved it's 2D features immensely in their last release. It's also quite simple to work with and in principle similar to Stencyl. You can use the event system in a very similar manner to stencyl but you'll need to read up a little on it.
Stencyl is a good place to begin if you're new to programming. You will likely realize that it can't do everything you want, in your case I think that you may hit some sngs when it comes to dynamically update sprites and create particle effect but I'm not entirely sure what you need to do :)
As you mention you have lots of ideas, try implementing one simple game in stencyl and one in unity or some other engine and see what you like most.
For me as a programmer it was hard to get used to the ECS-style of unity and other game engines and I think I maybe should have tried stencyl just to get used to behaviours and actors but coming from another background that may seem more logical to you :)
I used this and some burning sound to create acid burn sound
I don't really know how copy left works so I will make my acid sound CC-BY just like yours (if you don't mind I'd like to make it PD instead) and leave a link to your sound. I think that I can waive my own rights to attribution but I can't waive yours but with your permission I could make the sound PD
EDIT: I just noticed you were not listed as the creator of the sound so never mind :)
No problem, I have had so much help from others on this site that I felt I needed to share something and I thought this is something a lot of people would be using :)
If you would like to share them I'm interested in both your frames in greyscale that you use as well as the fat zombie I saw in a preview in the old zombie asset. All zombie games need faat zombies :)
Good point! Made those too and added to collection :)
EDIT: I realized I added them in wrong size, they are now in 64x64 as they should be
Exactly what is MEDIUM about these dreadnoughts?? :)
I'd like to mention that Unity has improved it's 2D features immensely in their last release. It's also quite simple to work with and in principle similar to Stencyl. You can use the event system in a very similar manner to stencyl but you'll need to read up a little on it.
Stencyl is a good place to begin if you're new to programming. You will likely realize that it can't do everything you want, in your case I think that you may hit some sngs when it comes to dynamically update sprites and create particle effect but I'm not entirely sure what you need to do :)
As you mention you have lots of ideas, try implementing one simple game in stencyl and one in unity or some other engine and see what you like most.
For me as a programmer it was hard to get used to the ECS-style of unity and other game engines and I think I maybe should have tried stencyl just to get used to behaviours and actors but coming from another background that may seem more logical to you :)
I added your fat zombie as boss in the first wave. I love him. I even made him a special "fat-guy-breathe-sound" :):)
http://www.stencyl.com/game/play/23286
Haha was searching for "fat", misspelled it as "dat" and found this beautiful crate... Now I have to find a use for it...
YEEES fat zombie! Thanks!
This is exactly what I meant! :)
And the fat zombie is coming up?? I'll have to postpone the release of my game then :) I'm glad you like the game, will be adding more weapons next.
I'm using the fantastic resource here on OGA with gunparts right now, building new weapons from parts.
http://opengameart.org/content/gun-construction-kit
I used this and some burning sound to create acid burn sound
I don't really know how copy left works so I will make my acid sound CC-BY just like yours (if you don't mind I'd like to make it PD instead) and leave a link to your sound. I think that I can waive my own rights to attribution but I can't waive yours but with your permission I could make the sound PD
EDIT: I just noticed you were not listed as the creator of the sound so never mind :)
No problem, I have had so much help from others on this site that I felt I needed to share something and I thought this is something a lot of people would be using :)
If you would like to share them I'm interested in both your frames in greyscale that you use as well as the fat zombie I saw in a preview in the old zombie asset. All zombie games need faat zombies :)
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