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Friday, December 14, 2012 - 17:38

Yes. This is an absolute topper on OGA.

Wednesday, December 12, 2012 - 08:52

Thank you for taking the time to post detailed feedback! Sign text are currently indeed a problem, although the error you mentioned is most likely because someone from our team misunderstood how the sign editor works. Which is my fault as well. Although the signs don't automatically resize, people can select different sign models, adjust the font size and insert line breaks. So it's just something we have to fix from inside the game.

What browser do you use? I've got to admit I only tested on Chrome for now, as that's where I develop on.

The small plane in the middle is a known bug that only occurs sometimes for us. It didn't got the attention yet because of other more serious bugs. Although now that you mention it, it is probably best to fix it before we really start getting our name out. The small plane is at the spawnpoint, so everybody will look at it.

About performance: what you mentioned is quite strange. Performance has been quite okay for us, ranging between 30 to 60 FPS on my 3-year-old laptop. What specs does your machine have? Also, no WASD? There should really be WASD movement, we've implemented that from the scratch and use it all the time. It could have something to do with the browser you're using.

Apologies for grass going through the wall and the collision detection with the basement. There is a bug with exporting models that creates invisible bounding volumes for some convex models like the house with the basement. Will fix that soon!

And yeah...Clouds can sometimes go through models and terrain. This is because they are particles, and collision detection is very expensive for those. It didn't bother us that much though.

Thanks for the link! I've been thinking about using a technique like that before, by using voxel art models instead of spritesheets. I fear though it will kill the framerate, as every model will most likely have got +100 polys.

Tuesday, December 11, 2012 - 04:29

Hey Tom, just sent you a message! 

Tuesday, December 4, 2012 - 16:42

Thanks for your interest! :) Just replied on your topic on IB!

Tuesday, November 6, 2012 - 18:57

Yeah, we based some things on RotMG indeed. I have indeed checked those, the problem is that we also need perspective sprites which aren't easy to make. That's why we need pixel artists!

@makrohn Not yet, but perhaps in the future

Tuesday, October 9, 2012 - 04:22

Hello,

We would like to use this song for our MMO Ironbane as our main theme. Ironbane is a dragon that is inside a castle waiting for a challenge. Our menu screen would show the castle with Ironbane inside while playing this song. I like the song but I think it takes too long before it emits it's main atmosphere, and some instruments are a slight bit too rough/loud. Would it be possible for you to make a few adjustments? Please let me know if you're interested!

Thank you,
Nick

Sunday, September 16, 2012 - 16:40

If you're looking for name generators for games check out Seventh Sanctum, I've been using it for years.

Monday, April 2, 2012 - 14:59

Glad you like it! :)

Thursday, January 12, 2012 - 16:58

Looks really nice, great work! There's feeling in it.

Sunday, January 8, 2012 - 05:03

Looks great! Thank you!

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