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Saturday, August 23, 2014 - 10:34

Hi Scribe,

Sorry, I just realized that perhaps not neccessarily trouble you to create Topdown version now. 

But it is better that PNG files in ts_deep0 folders are NOT 640*320.

It's better for them to be 64*64, like other PNG files in other folders.

Ideally with 2 port areas along the lower-left sea  bank.

thanks!

Friday, August 22, 2014 - 20:09

Hi Scribe,

Thanks for your prompt response and action so so much!
I do understand that you are quite busy recently ;)

Take your time, no rush, please. After 5th to restart is ok :)

Have a nice week end 

Thursday, August 21, 2014 - 06:11

Thanks Scribe so much!

I'll appreciate if you may make a Topdown version with Square shape ( this may facilitate for me to spell them together). And ideally the Bank and Grass land are a small area at the left-lower part. ( preferably with 2 harbors at the bottom side along the Bank).

 

So sorry, currently I can only create iOS App, but I may back to you once I can make Android ;)

Wednesday, August 20, 2014 - 21:04

thanks Scribe so much! 

So sorry, I am not sure whether I need a topdown ocean background tile or not. But the other sprites such as boat are topdown. I'll ask you for help once I know I need other straight on projection.

Actually you do a great work. 

BTW do you play iPhone game? 

Wednesday, August 20, 2014 - 09:49

Sorry, it would be easier for me to use and spell them if they are rectangle or square, instead of rhombus :)

Thanks for your explaination anyway. I didnot know it's around  z axis from the following until your words.

" Pixeling straight lines is easily done be putting pixels side by side, either horizontal or vertical, at the angles of 0, 90, 180, 270 degrees. The next most significant is the diagonal line at angles of 45, 135, 225, 315 degrees, which is drawn by moving pixels one vertically and also one horizontally. Diagonal lines are often used to switch the style into a 1:1 isometric perspective, and has a slope of 1/1, or simply 1. Actually, a line can be drawn in any degree if the slope is known. The common isometric perspective uses an angle of 22.5 degree, or a slope of 1/2, which means for any vertically pixel move two pixels horizontally. To avoid drawing a jagged lines it is advisable to take care all pieces of the line have the same size and slope. " 

Wednesday, August 20, 2014 - 08:57

Sorry, I just get to know what do 45, 135,225,315 mean. But still don't know how to spell them.

Sunday, August 17, 2014 - 21:18

looking nice! thanks so much! Sorry, what does 45, 135, 225, 315 mean?

If want to use it on iOS 7 sprite kit game, shall I spell the pictures by my self?

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