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Wednesday, October 15, 2014 - 12:08

It seems you have a nasty case of double-postitis.

If you have trouble parsing the tilemap data, here are some things I found helpful. http://en.sfml-dev.org/forums/index.php?topic=3023.0

http://trederia.blogspot.co.uk/2013/05/tiled-map-loader-for-sfml.html

I found it when I used to mess around with SFML & C++, and it made my life so much easier. Just a pointer if you don't feel like completely reinventing a wheel.

Tuesday, October 14, 2014 - 11:57

Depends what you are looking for. There is a lot of stuff available to sift through to get an idea of what you might want in your game and what is currently popular. Some artists are known for certain styles.

I have to point you to this though. Great tileset for maps. http://opengameart.org/content/basic-map-32x32-by-silver-iv

Tuesday, October 14, 2014 - 09:30

Ok cool. I'm not crazy about using pre-made engines either, and I know what you mean by liking to do stuff yourself.

Need to keep the artists point of view in mind though. They want to be sure that the things they create aren't going towards some project that will get mothballed after they have invested many hours into it, and then probably end up dumping an incomplete asset pack here on OGA that will be of limited use to anyone else.

Look around, there are loads of submissions that are from failed projects.

 

I know it sounds like I'm nagging, but I'm doing you a favour by not saying nothing. A lot of artists will decide if they want to help you very quickly based on how you have presented your request.

In general, before any piece of code is written, you should have a solid GDD made that will guide the whole project.

Tuesday, October 14, 2014 - 08:41

Really good piece. It is entertaining and interesting to listen to, has a lot of character and jumps straight into the good stuff. I'm not a fan of music with slow intros...

Monday, October 13, 2014 - 23:45

A few questions you need to answer before your request will be taken seriously:

  • Why are you making a new game engine? Why not use an already existing one or framework/API?
  • How much do you actually have made so far? Playable demo available?
  • How do you define 'small graphics designer'? Do you want graphics made for the whole game? A whole games worth of assets is hardly a small ask. You then mention you need a large list of graphics. You need to have a realistic idea of the scope of your project.
  • Have you made a GDD for the game? What will the artist refer to when making stuff for your game?

It looks like you haven't read this first http://opengameart.org/forumtopic/how-and-when-to-write-a-good-art-request. You are asking other people to do things for you, presumably without compensation. You need to make your resource request worth caring about.

Saturday, October 11, 2014 - 05:34

I think this is one of your better fantasy themed pieces.

It reminds me of classic Runescape. http://www.youtube.com/watch?v=5HJCYgDnfGY&list=RDJkR7zClEkAo&index=5

Thursday, October 9, 2014 - 04:35

I've just edited my OP on that topic, now it has disappeared.

I can still access it, but it doesn't show up anywhere on forums. =(

Wednesday, October 8, 2014 - 09:31

I made a topic 4 days ago in Resource Requests that I have heard nothing from since. It was kinda lengthy, I hope it isn't lost to the cyber-abyss. =L

Roughly, what is the average approval time that I should expect to wait before I start getting worried?

Wednesday, October 8, 2014 - 07:53

Wow, very creepy. Great for use in some tense scene or level. Them being short and sudden makes them very useful for creating quick 'jump' moments.

Monday, October 6, 2014 - 10:45

I'm all for sticking to reference/inspirational material as much as possible. If something is set in medieval England, then medieval English is what should be spoken. Keep in mind that back then the language would have had many differences to the English we know now.

Try and find some kind of historical reference for the language you are using.

 

I think consistency is more important. If you are using American English, use it for everything.

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