Joth. Is it possible for you to share without previews (or attachments)? And maybe remove the now existing previews here? My browsers show me errors/warnings: "Undefined index: files_with_preview in _oga_audio_preview()" I think other people will see them too. That is not a good (first) impression, if a forum thread opens up with a bunch of errors on top of it. A simple link to the audio file would be sufficient. I download the audio anyway to listen to it in the player of my choice.
For the sample I like tha background melody and the thing starting at 0:21. The beat could be slower or less dominant. But I can't tell you anything in music composition, just how I think/feel it does or does not fit into some scenes. I think you and fluffrabbit can do the right thing :)
@Joth: To me the samples sound quite right. The 2nd feels like elevator music only for dungeons. The 1st like exploring a prison. They don't have to be part of the project, but from what I know about the story, they would most probably fit, when finished.
@Roots: Thanks man. But I'm not doing anything from scratch. Besides programming is easy, since I want to keep it simple. The graphics is the hard part.
can you mix/compose some music that is rather dark and fits a world full of goblins? Maybe you can remix the very same sample to provide a title-, battle-, boss-battle-, field-tune? Something original would be intriguing. Let me know if you want to try.
I don't know. How about classic fantasy RPG? Swords, magic, kings, monsters, demons, towns, castles. The ususal thing. Mood can vary as much as you like: commedy, tragedy, apocalypse, whatever.
Funny thing: I found lots of free monster texture in Public Domain, that's the least of my worries. What I really need is world tiles and objects. Plus character animations.
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Would you like to switch to private messages? This is public and I neither want to spam the forum nor view too much of the unfinished project.
I worked with OpenAL before only because I wanted to get that ready for 3D games.
But there should not be a problem to play mp3 or wav on Windows.
My biggest problem right now is the lack of graphics that would make a complete pack.
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As for the battle system. I got a party-vs-party system. The battle system has physical attacks, magic like fire, water, heal, resurrect etc. Items, levels, stats. It's all just a matter of design and the math behind it.
that's quite a concept. So you have lots of ideas for story and battle mode? I'm not sure if I made myself clear enough of what I'm aiming for. I'm working on a fight-ring-based RPG. There is a grid-map where you explore the world, and there are battles in which you fight opponents and then return to the grid-map.
I'll also add a few screenshots so the game-feel-concept is clear enough.
Joth. Is it possible for you to share without previews (or attachments)? And maybe remove the now existing previews here? My browsers show me errors/warnings: "Undefined index: files_with_preview in _oga_audio_preview()" I think other people will see them too. That is not a good (first) impression, if a forum thread opens up with a bunch of errors on top of it. A simple link to the audio file would be sufficient. I download the audio anyway to listen to it in the player of my choice.
For the sample I like tha background melody and the thing starting at 0:21. The beat could be slower or less dominant. But I can't tell you anything in music composition, just how I think/feel it does or does not fit into some scenes. I think you and fluffrabbit can do the right thing :)
@Joth: To me the samples sound quite right. The 2nd feels like elevator music only for dungeons. The 1st like exploring a prison. They don't have to be part of the project, but from what I know about the story, they would most probably fit, when finished.
@Roots: Thanks man. But I'm not doing anything from scratch. Besides programming is easy, since I want to keep it simple. The graphics is the hard part.
No, I don't know. I'm not writing the story. Maybe you ask fluffrabbit? He writes the story and he wants it dark :)
Hi Joth,
can you mix/compose some music that is rather dark and fits a world full of goblins? Maybe you can remix the very same sample to provide a title-, battle-, boss-battle-, field-tune? Something original would be intriguing. Let me know if you want to try.
Hi Honsua,
I'm in desperate need for graphics (world and characters). Or sound and music.
If you would like to help on one of those, that would be great.
Jeez,
I don't know. How about classic fantasy RPG? Swords, magic, kings, monsters, demons, towns, castles. The ususal thing. Mood can vary as much as you like: commedy, tragedy, apocalypse, whatever.
Funny thing: I found lots of free monster texture in Public Domain, that's the least of my worries. What I really need is world tiles and objects. Plus character animations.
---
Would you like to switch to private messages? This is public and I neither want to spam the forum nor view too much of the unfinished project.
I worked with OpenAL before only because I wanted to get that ready for 3D games.
But there should not be a problem to play mp3 or wav on Windows.
My biggest problem right now is the lack of graphics that would make a complete pack.
---
As for the battle system. I got a party-vs-party system. The battle system has physical attacks, magic like fire, water, heal, resurrect etc. Items, levels, stats. It's all just a matter of design and the math behind it.
---
So would you like to write a story?
Hi fluffrabbit,
that's quite a concept. So you have lots of ideas for story and battle mode? I'm not sure if I made myself clear enough of what I'm aiming for. I'm working on a fight-ring-based RPG. There is a grid-map where you explore the world, and there are battles in which you fight opponents and then return to the grid-map.
I'll also add a few screenshots so the game-feel-concept is clear enough.
Well I would support this. But it seems to be a reeaaally old post. It is kinda exactly what I need right now. :(
I noticed the texture coordinates are Y-inverted and there are a few polygons used.
I rather try to never use polygons (only triangles and quads).
But thanks anyways.
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