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Friday, December 19, 2014 - 10:37

Why not do a consistent monthly contest, that way there's more time to generate ideas, and they're used up less often. It'll give content creators more time, and if there's a universal date (say the third monday, or whenever) it'll be easy to remember and schedule time to work.

Is there any way to put a spot for it on the front page, rather than in the forums? That way visitors are aware of the theme and deadline. You could even put a countdown timer on there to give it a sense of urgency.

A holiday/New Year theme could work for now.

Thursday, July 24, 2014 - 01:11

I'm interested in finding/making music for a game that's been slowly coming together for almost a year.

I've begun work on a 16-bit style double album (for a commercial project.) If you don't mind that it won't be unique to your game, then you might be squared away. I had planned to finish it late in development, but I'm willing to reschedule.

As far as the particulars, I'm rearranging and/or remixing existing OGA content from four composers: myself, Yubatake, Jan125 and Metaruka. So imagine this and this at a higher fidelity, with a unified sound. I can't promise it will blow your mind, but it will be free, and Creative Commons.

invisible piano

Monday, May 27, 2013 - 13:45

It reminds me of a cross between the Mario arcade game, and Atari's Combat. Thanks for letting me know. I love to see how the music couples with people's games.

Saturday, May 25, 2013 - 12:27

Game-ready certification is move in the right direction, but doesn't solve the underlying problem - disparate assets, and a lack of breadth and polish. One can drop assets from OGA into a game full of programmer art, and while it would look better, it won't necessarily look cohesive. Art packs are few and far between.

In terms of utter usefulness, the site should emphasize art packs, and deemphasize everything else. If that requires an infrastructure of collaboration, then so be it.

Imagine this scenario: the site puts up a poll for all those thousands of unique visitors, to vote on a push to complete an art pack for a particular genre. While art contests might be fun for artists, they're of little use to game developers. Let's say visitors choose Beat 'em Ups. For however long it takes, the site funnels all available talent to produce the art necessary for that type of game. Background artists channel the cityscapes of games like Streets of Rage; concept artists create personalities; spriters give them life.

It's the difference between a developer having their art needs met in a single click, and having to scour and collect assets that sort of fit together, kind of.

That joker talking about the perils of centralization isn't just a loon, he's wrong. The site needs more centralization, and art cliques that can pool their man-hours and work together to produce compatible content. The collaboration on the RPG battle sprite collection is the kind of thing that needs to be happening all the time, and it's the kind of thing the site should be spotlighting for all the artists who make their way here.

To put it succintly, make games sans programming. That's what a stranger would expect from a site like this, but it isn't what they're finding.

Addressing the monetization of the site, OGA could do a separate Kickstarter project for each art pack its visitors decide they want. That would fit more in line with the terms of Kickstarter, and would incentivize those developers interested in the resulting assets. Artists would have to sign onto these projects, and agree to meet certain deadlines, receiving compensation relative to the success of the funding.

Wednesday, May 22, 2013 - 11:39

Very cool. The visuals are astounding.

Wednesday, May 22, 2013 - 02:04

This is wonderful.

I especially liked the Fields, and Princess tracks.

Saturday, August 18, 2012 - 08:44

Thanks qubodup. I can do one better, I uploaded the MIDI files and the Noteworthy Composer project files.

The instrumentation is optimized for GXSCC, so the MIDIs aren't designed to be played as-is. It's a simple matter to edit them, though.

Friday, August 17, 2012 - 22:28

An update, for everyone following this submission: I'm pretty much done! 25 tracks. I'm happy with that. Improved the sound, added a whole bunch of new material, etc. It's got everything you could possibly need for a little 8-bit adventure.

If anybody wants to update the preview, that would be awesome. Otherwise I'll have to get to it later.

Sunday, August 5, 2012 - 23:36

I added seven more tracks, and improved the instrumentation and volume levels of the first batch - among other minute edits. Should sound even more NES-like now.

While I'm not taking requests per se, I fast-tracked the town song for you, fir3st0rm9.

Thursday, July 26, 2012 - 23:57

My workflow for these goes: Noteworthy Composer -> GXSCC -> Audacity. And a few others for small tasks.

The painstaking part is trying to create a lush sound with only three monophonic channels.

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