Yes, I actually just put a new link for a slightly updated version. You should no longer be able to walk off the screen. And when you fall outside the layout you will restart to beginning. The Stars I plan to implement sometime soon. I want to have a spot on each world that has a Shop. Where you will be able to buy stuff with collected stars.
Another thing I am thinking about is gathering a certain amount of stars will unlock other hidden levels and bosses.
These first few levels were meant to be short and to get use to controls and elemtents. The new level designs from here on are much longer and harder. With Stars getting harder to find.
Thank you guys for checking it out. It is hard to find all the gliches and problems just playing it though by myself.
Yes, I just barely put a new link. You should no longer be able to walk outside the layout. Also corrected the problem with falling off the screen. Now you will restart if you fall.
The star will be something that is implemented soon. I plan to allow you to buy powerups from a shop with collected stars. In this demo. I was trying to get the star sprites to correctly show in the right spots where they are needed.
Wow, yeah I did forget to add the fall outside layout problem. Thank you. Updated that. The walls....Yeah you are suppose to slowly fall downt them. It is something I am working on to make look better. Also am Working on a Wall slide animation. So it Looks more natural.
As far as sticking to a wall. He is not suppose to stick. So...If anyone trying this prototype out happens to notice a spot where he sticks. If you could just let me know roughly where it was.
This is Probably a little to dark...But I made it, and i have time to make any changes if this is a direction you want to persue. I was just killing some time.
This is a real quick version of a run. The scale is kind of large right now, so you can see some things you wouldnt if it was 25% this scale. It also does not have the outer glow in this run.
Yes, I actually just put a new link for a slightly updated version. You should no longer be able to walk off the screen. And when you fall outside the layout you will restart to beginning. The Stars I plan to implement sometime soon. I want to have a spot on each world that has a Shop. Where you will be able to buy stuff with collected stars.
Another thing I am thinking about is gathering a certain amount of stars will unlock other hidden levels and bosses.
These first few levels were meant to be short and to get use to controls and elemtents. The new level designs from here on are much longer and harder. With Stars getting harder to find.
Thank you guys for checking it out. It is hard to find all the gliches and problems just playing it though by myself.
Yes, I just barely put a new link. You should no longer be able to walk outside the layout. Also corrected the problem with falling off the screen. Now you will restart if you fall.
The star will be something that is implemented soon. I plan to allow you to buy powerups from a shop with collected stars. In this demo. I was trying to get the star sprites to correctly show in the right spots where they are needed.
Wow, yeah I did forget to add the fall outside layout problem. Thank you. Updated that. The walls....Yeah you are suppose to slowly fall downt them. It is something I am working on to make look better. Also am Working on a Wall slide animation. So it Looks more natural.
As far as sticking to a wall. He is not suppose to stick. So...If anyone trying this prototype out happens to notice a spot where he sticks. If you could just let me know roughly where it was.
Thanks, Johndh
Glad I could Help!
This one May be a little more practical. Lol
This is Probably a little to dark...But I made it, and i have time to make any changes if this is a direction you want to persue. I was just killing some time.
What?
Been working on the walk, feel like its missing something.
This is a real quick version of a run. The scale is kind of large right now, so you can see some things you wouldnt if it was 25% this scale. It also does not have the outer glow in this run.
I touched this one up a bit.
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