No problem. You're doing a very good job with the graphics, which is exactly why the tweening pops out so much. So it's a good problem to have hahaha
But yes, I was referring to that. And also the animation on the portal while idle appears to me to be using smaller pixels than the rest, and maybe some impossible color combinations for a single NES sprite. But I could be wrong on that one.
Anyway, it's detail work and not a concern if you're still working on levels and gameplay. Keep it up!
Very nice! I would just like to suggest, since you're going for the 8bit look, to be mindful of the sprite grid. The portal with the spinning circles breaks the pixel grid both in the infinite circles animating and on the black hole that makes the transition from hub to level. In both cases the resolution of movement is too high, making use of perfect HD capabilites.
No problem. You're doing a very good job with the graphics, which is exactly why the tweening pops out so much. So it's a good problem to have hahaha
But yes, I was referring to that. And also the animation on the portal while idle appears to me to be using smaller pixels than the rest, and maybe some impossible color combinations for a single NES sprite. But I could be wrong on that one.
Anyway, it's detail work and not a concern if you're still working on levels and gameplay. Keep it up!
Very nice! I would just like to suggest, since you're going for the 8bit look, to be mindful of the sprite grid. The portal with the spinning circles breaks the pixel grid both in the infinite circles animating and on the black hole that makes the transition from hub to level. In both cases the resolution of movement is too high, making use of perfect HD capabilites.
I thought the same thing but since I'm def high right now it doesn't really solve your enigma.
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Thank you so much for the thorough reply! And for all the amazing art provided on OGA of course.
really nice, but I believe your material would better fit the Concept Art category, as it is not meant to be directly used in game.
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