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Tuesday, October 11, 2016 - 17:56

OGA, mostly. The UI is partly my own work, partly OGA. I remixed one piece of music a bit as well. 

I actually have all the artists and musicians credited at the bottom of the store page if you are curious. 

Friday, October 7, 2016 - 16:58

>Utumno

Please have my baby. Anyways, it's still murky as hell even after going through it myself. What I can tell you is this: 

1. Yes votes do matter, atleast somewhat. Lots of yes votes will get you noticed by Valve much faster. So marketing is key. 

2. Just because you got a lot of yes votes doesn't mean Valve will agree to work with you. An obvious example: community bait tend to be rejected, even if it dominates greenlight for over a week. So make a good game, basically. Or atleast one that you can make look good on the store page. 

3. Don't give up. It took about a year before Valve greenlit my game, by then I had given up hope and moved on to other projects. 

4. Don't trust 'publishers' who offer to market your game for a fee. In my experience they are useless. If you are going to work with a publisher, you need to get them to agree to put money down, not you. 

Friday, October 7, 2016 - 10:50

So I actually got it greenlit and on steam. Here's a link to the storepage: http://store.steampowered.com/app/537090/. I'm seriously grateful to all the people who put up CC3 and public domain assets, and the people who maintain OGA; I couldn't have done this without you. 

If you're one of the people who's assets I used, PM me and I'll send you a key. 

Saturday, December 12, 2015 - 15:21

Thanks alot man. 

Friday, August 28, 2015 - 12:14

Thanks man. Apologies for not mentioning I put this on greenlight, here is a link for anyone who is interested.

Friday, May 15, 2015 - 00:37

Looking at this from the perspective of an indiegogo backer, I am going to be asking myself the question "What is Cube World doing that MineCraft isn't?" And based on your trailer, the answer to that question would be "not much." If I were you, I would wait to start an indiegogo campaign until you have more gameplay to advertise to your audience. I certainly wouldn't use the above video. 

That being said, the idea of changing gravity in a 3D world is really cool, and has LOTS of gameplay potential. It just doesn't seem to be utilized at all in the trailer. I don't have a copy of the game, so I can't know for certain, but I'm guessing that the video shows a mostly completed engine with very little gameplay built on top of it. 

I am NOT saying the project looks bad. It actually looks optimized, bug free and full of potential. I just don't think it is wise to advertise until you have actual gameplay to show off. 

Tuesday, May 12, 2015 - 19:33

Re-uploaded it to sourceforge, it should be fine now. 

Monday, May 11, 2015 - 21:04

I actually don't know who made the level1Background.png file. I found it a while back on a tutorial for scrolling backgrounds and was never able to track down the original author. 

Sunday, May 10, 2015 - 22:36

I have made another small update.

1. Bombs have been replaced with a bomb powerup. 

2. Super laser now has a complete sound effect. 

3. A bug where sound effects would sometimes not play has been fixed. 

4. Pixel width on main menu background was changed. 

5. Level 1 has been expanded. 

6. Saving now works and has been improved. 

Download the most recent version

Sunday, April 26, 2015 - 19:30

Alright, I have made a small update to the game. 

1. Player model flashes briefly when hit. 

2. When the player dies, they are faced with a quit screen, and can choose whether to restart the level or quit to main menu. You can also press escape to view this screen. 

3. The boss now has a sound effect for when it fires its blasters. 

4. Tutorial has been improved, and the initial difficulty has been slightly decreased. Bombs still work, but are not mentioned in the tutorial as they are essentially useless and will be replaced with a different gameplay mechanic in the future. 

5. A sound effect plays when the player fires the super laser (work in progress). 

6. Some fairly unnoticeable memory leaks were fixed, along with a couple other small changes. 

7. Saving inexplicably no longer works. Fuck. If you want to automatically skip the intro, find the file named "save.txt", write the number "1" in the first line, and save the file. 

I wanted to do a lot more for this first update, but I am predisposed with school for the next 5 days, and will be unable to make any progress. Thanks for the feedback, and thanks to everyone who dowloaded the game. I plan to add a second level and several major gameplay changes by May the 17th. 

With regards to technical issues, I am beginning to suspect that the problem might be related to running an intel processor. At the very least, the game seems to run much better on AMD than it does on Intel. 

Download the most recent version

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