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Tuesday, October 29, 2013 - 06:09

I am not worried about submission qualities, sometimes they are what you are looking for. However, having a way to combine disjoint submissions would be a good idea. Its hard to deal with single submissions, and collections doesnt seem to be the kind of tool for the job.

Friday, October 25, 2013 - 12:07

@surt: I guess you have never seen our game from LPC: Trouble in Libreland

Tuesday, October 15, 2013 - 03:44

1.5k vertex limit is pretty limiting for many applications, 5k would be a more realistic limit. If time allows I will participate.

Friday, October 11, 2013 - 13:18

CC0 allows relicensing, so if you choose than one others are redundant.

Saturday, August 31, 2013 - 05:13

There are many nice UI layouts here on OGA, why dont you try them?

Wednesday, August 28, 2013 - 18:07

Why not transparent background? Having a fixed background color limits their usablity.

Thursday, August 15, 2013 - 14:06

Adding animations at this point would be a huge undertaking, but there was a list I made during LPC, here it is:

1. Slash (present)
2. Casting (present)
3. Bow aim/fire (present)
4. Throw (dart, stone, granade)
5. Two handed swing
6. Thrust (present)
7. Pick up
8. Carry torch/flag (last frame of slash is suitable)
9. Swim
10. Stair ascend/decend

These are new but some can be don with existing frames:

11. Cannot comply
12. Victory
13. Jump
14. Comfirm
15. Sit (single frame might be enough)

Thursday, August 15, 2013 - 03:07

Anthony: if you just want "just dont claim as yours", you can use CC-By. GPL is not very suitable for art. For instance you also should share the "source code" for your art.

Tuesday, August 6, 2013 - 16:27

William, we already have a mace animation somewhere.

 

Tuesday, August 6, 2013 - 16:10

Witches and warlocks are not crowded, just 2 sets (recolors even) would do fine I guess. Monks are more important but recolors of standard robes will do just fine.

I havent said anything for the name right? Partially because I simply call it Kujasa or Trimak to avoid tipping the players.

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