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Tuesday, June 19, 2012 - 08:34

@cemkalyoncu actually, I requested mounted units in the art request thread before the start of the comp.

@wulax: encouraging to see you've mocked that up, because now I have hope that it might actually happen :D although he is so big, he will need 2 tiles

i'm probably going to have to shrink him for my game like fire emblem does

but it looks so good! your art is going to be so prominent in my game, thanks for everything you've made so far



Wednesday, June 13, 2012 - 14:30

@wulax - amazing as usual

@daneeklu - good stuff too.


so which one of you is gonna make all the spells?

Fire, earth, water, lightning, ice, wind, heal


Friday, June 8, 2012 - 08:11

@daneeklu: can you provide a raw xcf (or whatever your format is) for the sword so that us devs can get a head start on adding weapon-only frames to the game?


Thursday, June 7, 2012 - 08:18

wulax, EXCELLENT work. now do a bow animation :p

seriously though, great job, and with 3 weeks left maybe we can talk to BartK about throwing those up somewhere more visible so people can make clothes.


awesome dude.

Wednesday, June 6, 2012 - 14:32

it's much better to have the animations with limited armor, as opposed to being limited to only 2 kinds of attacks or devs hacking out something that looks like crap from those 2 kinds of attacks


Wednesday, June 6, 2012 - 13:47

The style guide encouraged expansion. it's ridiculous to expect all games to only use slash and spell attack animations.

It shouldnt be a huge issue for some artist to make a thrust and bow animation and post it here within the next week for clothing and such to be adapted. Collaboration is the spirit of the competition!

Wednesday, June 6, 2012 - 12:06

"In terms of animations, I would vote for firing a bow, thrust, and throw animation"


these are absolutely essential really....

Wednesday, June 6, 2012 - 09:20

I was looking at the walk animation and it looks like it could easily (for an artist) be turned into a thrust animation. Hook us up artists? :D

Wednesday, June 6, 2012 - 09:09

swim will probably not be useful enough. and we as devs are going to have to do some editing and not everything will look perfect.

my vote stands for bow and thrust as the two most important non-existing actions. think about how many frames artists already need clothes for!

the first few frames of the hurt animation could be used for pick up.

carrying could be accomplished by editing together one or 2 frames of slash or thrust with walking maybe.

stair ascending isnt different enough from walking imo to warrant a whole new set and new clothes.

but ultimately it's up to the artists


Wednesday, June 6, 2012 - 08:47

agree bow is necessary

as a minimum, 1-3 + thrust.

then 4

5 is less important because we already have a swing to go with. it also might be impossible 4with the anatomy of the chars.

i expect thrust and throw will require very little difference in clothing depending on how the animations are drawn. but it is all a moot point if someone doesnt do it soon and post it here so people can build clothes for it


then again, i'd rather have a naked bowman than none at all :p