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Sunday, May 10, 2015 - 02:20

Ah, that might be an issue.  fbx seems to export ok with Maya, but I'm not sure about how it works with blender.  Yes, I'm using Maya.

Sunday, May 10, 2015 - 00:25

Quick sketch

CON_ship1

Sunday, May 10, 2015 - 00:04

Would you be able to export these as fbx? My program doesn't read blend files.  I could probably do a run animation.

Saturday, May 9, 2015 - 23:51

Well, there is a lot that you're asking here which can take years to figure out.  If you want to learn how to do it yourself I would highly suggest an online course tool like Digital Tutors.

http://digitaltutors.com/

It costs a bit of money, but the tutorials are very in depth and they have hundreds of videos covering all the tools you need to build a game, make 3D environments, Rig and animate characters, and even do concept art.  They cover a variety of programs and it's much cheaper than going to school for it.

 

I like the music you posted!  I think it would work well for your game.  Just make sure it's either an ogg, wav, or mp3 format.  Most game engines will convert it to an ogg, so that's usually best.  You'll also want it to loop, meaning that the ending merges seamlessly with the beginning so when the music starts over you can't tell that it even ended.

Saturday, May 9, 2015 - 11:54

Maybe try Sculptris?  It's more for organic modeling, but easy to use.

http://pixologic.com/sculptris/

 

It's like Zbrush, but very user friendly.  I would still import the model into a 3D program like blender though and reduce the polys wherever possible.  Sculptris and Zbrush aren't really for Game Modeling.  The only other 3D modeling program I know of that has a simple interface is SketchUp.  I don't know if it produces game usable models.  http://www.sketchup.com/

Saturday, May 9, 2015 - 07:23

Ah, thank you!  Unfortunately, those are not provided under the CC license I'm doing here.

 

I'll start posting some WIPs soon, but I would also love to get requests for things that people need specifically.

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