I love the concept! I notice also that you have characters of color - I didn't see any in the original art assets, but maybe I'm blind. Did you make those yourself? I'd like to include more characters of color in my games.
Installed! I like the combat, animations feel smooth to me. I think I'll need pen and paper to figure out the gravestones... which is totally awesome classy old-school.
Your install script for Linux references libsdl-ttf1.2-dev... should this be libsdl-ttf2.0-dev?
Inclusion of ; make the script look for the "now" command (the next word in the script). This should probably be replaced with a comma, as much as I love semicolons.
Also, even if the compile fails, your script still says that ./ToG is ready to play. Throwing a && in there should have it check for proper completion of the prior command before echoing the next line.
Try this instead:
echo All required packages are installed, now building...
Again, I am not a judge, but the way I see it is: You want to make sure people know you relied on Martin's and Jeremy's work, but you also want to let people know that you modified their work so that nobody blames a crummy color swap, scale, or crop on them. If good_tree.png and cool_house.png are not files in your game, probably link back to where you found those files (I linked to the entire LPC art asset .tar.gz).
If there's an "official" way to do it, I'd love to hear it! If there isn't an official way to do it, OpenGameArt could probably do with a guideline of some sort.
I am not a judge, but the licensing looks good to me - it's the basic GPL header, which does the trick. I'll try to play it later today when my daughter gives me the time.
I wish I'd had enough time to test other peoples' entries for them as well, jurkan. I cannot wait to play all these new games, it feels like the holiday season!
Honestly, Daneeklu, we tried our hardest to double- and triple-check our files, and it clearly waasn't good enough. I think that getting our attribution right is extremely important, because this game wasn't made alone. We'll get that fixed ASAP. I really am sorry.
I love the concept! I notice also that you have characters of color - I didn't see any in the original art assets, but maybe I'm blind. Did you make those yourself? I'd like to include more characters of color in my games.
What's the font? I like it!
Installed! I like the combat, animations feel smooth to me. I think I'll need pen and paper to figure out the gravestones... which is totally awesome classy old-school.
Your install script for Linux references libsdl-ttf1.2-dev... should this be libsdl-ttf2.0-dev?
Inclusion of ; make the script look for the "now" command (the next word in the script). This should probably be replaced with a comma, as much as I love semicolons.
Also, even if the compile fails, your script still says that ./ToG is ready to play. Throwing a && in there should have it check for proper completion of the prior command before echoing the next line.
Try this instead:
echo All required packages are installed, now building...
g++ -o ToG test.cpp -w -lSDLmain -lSDL -lSDL_image -lSDL_ttf -lSDL_gfx &&
echo Build complete. Run ./ToG to play
---------------------------------------------------------------
Pulling the compile command straight out of your script, I get the following:
$g++ -o ToG test.cpp -w -lSDLmain -lSDL -lSDL_image -lSDL_ttf -lSDL_gfx
In file included from test.cpp:4:0:
game.h: In constructor ‘battle::battle()’:
game.h:3390:28: error: assigning to an array from an initializer list
Again, I am not a judge, but the way I see it is: You want to make sure people know you relied on Martin's and Jeremy's work, but you also want to let people know that you modified their work so that nobody blames a crummy color swap, scale, or crop on them. If good_tree.png and cool_house.png are not files in your game, probably link back to where you found those files (I linked to the entire LPC art asset .tar.gz).
If there's an "official" way to do it, I'd love to hear it! If there isn't an official way to do it, OpenGameArt could probably do with a guideline of some sort.
I am not a judge, but the licensing looks good to me - it's the basic GPL header, which does the trick. I'll try to play it later today when my daughter gives me the time.
Wow, the map is /awesome/. I wish I had that kind of skill.
I'm trying to figure out what Santa Gnu leaves bad children, but all I can think of is Stallman with katanas. http://xkcd.com/344/
I wish I'd had enough time to test other peoples' entries for them as well, jurkan. I cannot wait to play all these new games, it feels like the holiday season!
Honestly, Daneeklu, we tried our hardest to double- and triple-check our files, and it clearly waasn't good enough. I think that getting our attribution right is extremely important, because this game wasn't made alone. We'll get that fixed ASAP. I really am sorry.
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