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Tuesday, July 31, 2012 - 21:52

Sorry, didn't read the blog on the official site, just the news here at oga.  Sorry for the confusion :)

Tuesday, July 10, 2012 - 12:15

Aye Nushio.  I have nightly builds on Ubuntu to make sure its working :)

Tuesday, July 10, 2012 - 08:21

@madmarcel:  C++


Thanks for the help guys :)

Sunday, July 1, 2012 - 14:23

thanks :)

Saturday, June 30, 2012 - 13:03

I'll be using C++ with SDL and SDL_gfx ( and will be compiling on Ubuntu.  I will be using cmake, but will provide the make file


That all good?

Thursday, June 7, 2012 - 16:56

Any new information on this?

Saturday, June 2, 2012 - 22:20

What are the chances of non-fantasy based work? 


Industrial: Pipes, powerlines, powerstations, factories (note, they could -still- be fantasy themed, just you would not normally find them in a fantasy type game)


Other:  River/streams, walking paths, different icons (potions, health '+', etc) to put on existing houses to denote that they are special in some way

Thursday, May 24, 2012 - 16:31

I'll be using SDL, and potentially Agar ( for ui.


I was planning on Ubuntu, since I already have a server with it (albeit an older than current version) so I have a bit of experience with it.  But wanted to make sure since this is brand new for me in terms of making code run on non-windows