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Tuesday, February 22, 2011 - 08:52

They don't have an info site yet, but do have forums and a bugtracker on. Their showoff thread: http://www.dersaidin.net/weaver/forum/viewtopic.php?f=6&t=31

And artist recruitment thread: http://www.dersaidin.net/weaver/forum/viewtopic.php?f=2&t=1&sid=bdc424a229e854e324b6a52adea12350

Tuesday, February 22, 2011 - 08:17

Ever thought of doing concept art for Weaver, the open source wizard-deathmatch FPS?

Sunday, February 20, 2011 - 06:31

The results look good! There are a couple of realistic isometric games, like FLARE and PARPG, so they'd definitely come in handy

Friday, February 18, 2011 - 05:41

Awesome to see the updates, I gave you a mention in Freegamer the other day :)

Thursday, February 17, 2011 - 11:18

A "commission this artist" link which developers can use to request commissions from specific artists whose style they like that also allows artists to name their price.

An "implement this piece for my project" feature that requests an artist to prepare the model to a specific project's specifications, also possibly with a price attached. 

Wednesday, February 16, 2011 - 03:34

Woooooooooooah

 

This is one of my favourite, if not my -most- favourite 3d models on OGA so far. Excellent, excellent, excellent 

Friday, February 11, 2011 - 06:30

Bart, Suestside from Peragro's Digital Assets Managed Nicely (DAMN see http://damn.xordan.com) does transcoding in order to work on browsers. Somthing that might be of use

Tuesday, February 8, 2011 - 12:01

Something worth looking at, methinks: http://openattribute.com/

 

Thursday, February 3, 2011 - 08:08

Here: http://libregamewiki.org/ Even better, here: http://search.freegamedev.net/

 

However, I think the general rule is to not reupload assets, otherwise we'd be doing it the whole day and peeing off foss game devs :P

 

 

Wednesday, February 2, 2011 - 13:29

@johnd You covered each project except the one I was talking about, hehe... Overdose. I know the status of all the other projects, I blog for freegamer, guess I should have been more specific

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