@ adrix: Hes got like 6 controller bones on a foot with 2 deform bones on it, lol. Not to mention hes using Bone shapes to simplifiy that clutter that is a foot rig.
I dont see why "helper bones" are a problem, for example the 2 knee bones i have placed in front of the armature are just parented to the foot bone, so if you rotate the foot the knee rotation follows it, just makes it a bit more realistic. wasnt a pain to set them up, it was as easy as extruding a bone from the knee joint, pulling it out a bit and parenting it to the foot. Other than all the hand ik's and rotation setting the rest of the rig i submitted is basic stuff. If you want to simplify the hand rig just delete the hand all together make 1 single bone for the hand and add some fingers :)
Also, do you do rigging in blender at all? i noticed in the original post you said "if someone wants to make it", you seem to be pretty knowledable on the topic, have you made something to submit so we kinda get what your looking for?
If I knew more about rigging i would try to make something more "game friendly" but i only started rigging and animating a few weeks ago, I'm not real sure what FK is but ill definately reasearch it a bit. I wouldnt mind trying to put something together and sharing it with everyone so we have a base rig/model to base our main toons off of.(then people can alter it to suit their needs). Good topic!
I think its the level of subsurf i added that made it so many faces :( but i figured at 5k I could sacrifice a little fps for quality :). And thanks for the positive feedback!
I think this is the first time I have read through a whole forum post from start to finish, great topic!
I suppose its more of a Kite shield :P
great job :)
Would be a good track for, say a pig or boar mob :P
Man now im using these and the ax in my project :P
@ adrix: Hes got like 6 controller bones on a foot with 2 deform bones on it, lol. Not to mention hes using Bone shapes to simplifiy that clutter that is a foot rig.
I dont see why "helper bones" are a problem, for example the 2 knee bones i have placed in front of the armature are just parented to the foot bone, so if you rotate the foot the knee rotation follows it, just makes it a bit more realistic. wasnt a pain to set them up, it was as easy as extruding a bone from the knee joint, pulling it out a bit and parenting it to the foot. Other than all the hand ik's and rotation setting the rest of the rig i submitted is basic stuff. If you want to simplify the hand rig just delete the hand all together make 1 single bone for the hand and add some fingers :)
Also, do you do rigging in blender at all? i noticed in the original post you said "if someone wants to make it", you seem to be pretty knowledable on the topic, have you made something to submit so we kinda get what your looking for?
If I knew more about rigging i would try to make something more "game friendly" but i only started rigging and animating a few weeks ago, I'm not real sure what FK is but ill definately reasearch it a bit. I wouldnt mind trying to put something together and sharing it with everyone so we have a base rig/model to base our main toons off of.(then people can alter it to suit their needs). Good topic!
I think its the level of subsurf i added that made it so many faces :( but i figured at 5k I could sacrifice a little fps for quality :). And thanks for the positive feedback!
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