Thanks, very helpful. I was going for inside factory, but switched it to twilight industrial where you have to dodge black bats. Quite difficult as you are going fast and those bats are hard to see. I will try some of the other ideas later.
It seems like the site could benefit from a ____ of the week / month feature. It is a good way to generate content without stumbling into writer's block. A couple ideas for topics would be tool, contributor, oga game, or submissions.
Submissions of the week would be particularly easy to do as it could just be taken from the popular this week section of the site
Yeah, resizing photos doesn't work well. I think the vector approach has merit, as you can see parts of the picture would work if expanded on, but on a whole it fails due to using am image not suited for the task. You would have to custom create the tile to work instead of just downloading an image of grass and copy pasting it a few times like I did.
There is also the option of just downloading a tile set from here.
1) An interesting way to do magic items would be for them to be behind the counter. The customer would come up and say "I am going to Lava Caves, what magic items do you have?" Then you can suggest items to them and what they value will change by where they are going and thier class and the quality of the item. The shopkeeper then has to state the price. This would work well in conjunction with a system where they only way to get said items was to buy them from the adventurers as it would prevent the shopkeeper from having a well balanced supply.
2) You can't go wrong with the classic cp or g.
3) You can probably simplify condition with New, Like-New, Used, and Poor
So, after reading this I was curious as to how it would look if you did try to shrink either a raster or vector image to make a 'grass tile' I didn't bother to make it seemless or hiding the fact it repeated. I only wanted to see if it still looked like grass.
First one was taken from a cc0 picture on pixabay.
Second one was made from a cc0 vector on open clip art.
Third one taken from a very zoomed in picture of grass
It may be worth thinking about what information you want to display before you get too far in the UI. As a shopkeeper I don't really have to care about the stats or material (unless the point of the game is looking at the stats and deciding a good price)
Recetter only gives you the wholesale price and item type. Quality can easily be inferred by price. That allowed them to move left and right to cycle through the types and up and down to choose your item, giving a very easy and clean design. This is not the only way to do it, but the player is going to spend a considerable amount of time looking at this screen, so the styling and controls will be important. Then again, this could work well as a placeholder until you finish the mechanics.
Thanks, very helpful. I was going for inside factory, but switched it to twilight industrial where you have to dodge black bats. Quite difficult as you are going fast and those bats are hard to see. I will try some of the other ideas later.
http://opengameart.org/content/monster-truck-1 you will have to do any animations yourself.
It seems like the site could benefit from a ____ of the week / month feature. It is a good way to generate content without stumbling into writer's block. A couple ideas for topics would be tool, contributor, oga game, or submissions.
Submissions of the week would be particularly easy to do as it could just be taken from the popular this week section of the site
Yeah, resizing photos doesn't work well. I think the vector approach has merit, as you can see parts of the picture would work if expanded on, but on a whole it fails due to using am image not suited for the task. You would have to custom create the tile to work instead of just downloading an image of grass and copy pasting it a few times like I did.
There is also the option of just downloading a tile set from here.
1) An interesting way to do magic items would be for them to be behind the counter. The customer would come up and say "I am going to Lava Caves, what magic items do you have?" Then you can suggest items to them and what they value will change by where they are going and thier class and the quality of the item. The shopkeeper then has to state the price. This would work well in conjunction with a system where they only way to get said items was to buy them from the adventurers as it would prevent the shopkeeper from having a well balanced supply.
2) You can't go wrong with the classic cp or g.
3) You can probably simplify condition with New, Like-New, Used, and Poor
So, after reading this I was curious as to how it would look if you did try to shrink either a raster or vector image to make a 'grass tile' I didn't bother to make it seemless or hiding the fact it repeated. I only wanted to see if it still looked like grass.
First one was taken from a cc0 picture on pixabay.
Second one was made from a cc0 vector on open clip art.
Third one taken from a very zoomed in picture of grass
It may be worth thinking about what information you want to display before you get too far in the UI. As a shopkeeper I don't really have to care about the stats or material (unless the point of the game is looking at the stats and deciding a good price)
Recetter only gives you the wholesale price and item type. Quality can easily be inferred by price. That allowed them to move left and right to cycle through the types and up and down to choose your item, giving a very easy and clean design. This is not the only way to do it, but the player is going to spend a considerable amount of time looking at this screen, so the styling and controls will be important. Then again, this could work well as a placeholder until you finish the mechanics.
That's why I stick to 2-D. And I can't even do that well... :)
Concept reminds me of Recettear: an item shop's tale. I put over 50 hours on that thing... Captialisim, ho!
It maybe worth checking out how they did the shopkeeping mechanics. It's currently sitting at 97% approval on steam.
You can also find a nice pattern and write your name on it.
See example using artwork from GDJ, which you are free to use if you like it:
Pages