Treat the boxes as if they're pixels and scale with a pixel scaling algorithm like hq4x. Simple configurations could have interesting curves and angles that way, while keeping the construction simple.
Example:
From here, you could apply more effects, like making certain colors leave glowy trails, texture mapping, outline, etc.
* Give the menus, HUD, mission objective indicator, etc should have a more consistant style and color scheme. You might even work in some kind of interplanetary organization logo or something.
* The ship seems way too fast to me. I think slowing it down will allow you to focus on strategy in how to make the most of your weapons and resources in battle (i.e. less TIE fighter, more Enterprise).
* Cloaked/hidden enemy ships, and a scanner sweep ability (with a cooldown?) for detecting them. It could be a temporary revealing in a radius, cone, or maybe even a launched probe.
Steampunk airships would be awesome.
Treat the boxes as if they're pixels and scale with a pixel scaling algorithm like hq4x. Simple configurations could have interesting curves and angles that way, while keeping the construction simple.
Example:
From here, you could apply more effects, like making certain colors leave glowy trails, texture mapping, outline, etc.
Looks good.
Suggestions:
* Give the menus, HUD, mission objective indicator, etc should have a more consistant style and color scheme. You might even work in some kind of interplanetary organization logo or something.
* The ship seems way too fast to me. I think slowing it down will allow you to focus on strategy in how to make the most of your weapons and resources in battle (i.e. less TIE fighter, more Enterprise).
* Cloaked/hidden enemy ships, and a scanner sweep ability (with a cooldown?) for detecting them. It could be a temporary revealing in a radius, cone, or maybe even a launched probe.
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