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Friday, October 7, 2016 - 11:45

Thanks Carpos,

Lots of good ideas there about palatte export/import etc.  I'm definately going to do more around the pallete on my next release - i'm not feeling particularly motivated to do anything on it just now, but when I do I'll redo the palette picker and introduce save/load palette, it would be good to have a way to globally edit pixels.  I've noticed a few small bugs as well that need sorting out - sometimes flipping an image and pasting it resamples when pasting when I want it to be 100% the same pixels it does antialising - at fisrt i copied pixels manually and this didn't happen, but I swapped it for a faster core image method and didn't notice the issue.  Also, I think the Alpha is channel is a bit weird, when drawing it goes bright, then when I undo and redo it renders more faintly? One other thing after going to the palette and back to the app it always jumps to the last frame rather than returning to the frame you were currently editing.  So there are a few bits to sort out for the next version.

A few other things I was thinking - It might be good to have a way to merge layers, also being able to set the background as reference images rather than just changing the background colour for people that work from drawings?

I've had around 10 downloads now, so not too bad - but considering the number of iPhone/iPad users in the world its still pretty terrible.

Thanks for your rating on app store by the way, I can see it, but I need more ratings before they show up in app store to everyone else.

Thanks for your general support and interest here as well as your suggestions.  Lets hope it picks up over the comming months.

Cheers, Dan

 

Sunday, October 2, 2016 - 08:45

The colours are stored per pixel I'm afraid, one of the nice things about the older image formats like IFF on the amiga etc was that if you changes a colour it would change all the pixels of that colour in the image. So I just Store the palette as in core data as a table of Int32 values for each colour RGBA value. But the palette table is linked to the project which has values like canvas size then links to all the frames which in term link to all the layers. The undo/redo history is separate though, so I could maintain a table of palettes separate from the projects or I could have an import/export palette thing which posts it to a server somewhere. So far this app is completely local to the device - no back end. The server method might be the best because it would also allow people to share work - I emailed this site actually to see if they had an SDK

Thursday, September 29, 2016 - 14:28

Thanks Capros,

Lots of good ideas for improvements around the palette and colour picker. It would be good to be able to save/load in palettes and have more consistent mixer. Preset palette is a good idea too. I think I may have rushed things a bit just to get it out. One problem is if you change your data model in core data it will break the existing data, so I'd have to import/export palettes without changing how it stores things otherwise an update would delete all existing data/projects. I may be able to add a new dab just for colours and add it without breaking anything?

I'll think about all this for future updates - thanks again.

It looks like you are the first and only person to download the app so far - thanks for that too - let's hope I get 2 Downloads tomorrow!

Cheers, Dan

 

Thursday, September 29, 2016 - 06:01

Oh right thanks for letting me know, there does seem to be a lot of gif/Emogi type apps out there at the moment. I think the flip book people have open sourced some gif playing sdk - they had problems trying to play multiple gifs at once efficiently, so most of the code seems to be related to handling that. I haven't tried it though

Thursday, September 29, 2016 - 04:57

The iOS SDK provides a way to export animated GIF's but it is not supported very well, i.e you can't load them and play them back very easily.  Even the photo's app doesn't play GIF's, you have to put them on a web page, or send them in text message for them to show up animating.

I'm assuming that if the iOS SDK allows you to export without needing any 3rd party exporter code someone has paid the royalties somewhere - Apple probably paid for it otherwise they wouldn't let the app onto app store.

I think apple would prefer if everyone used their live photo's thing instead.

 

 

Wednesday, September 28, 2016 - 16:04

Thanks a lot Capbros, you have made my day - it is always difficult on launch day worrying if anyone will download it or not etc. But I'm glad I have one happy user already.

I'm with you on the colour mixer - actually it is a bit weird, using hsv, but i change the brightness and hue in the big square and then saturation on the slider and alpha.  But it goes a bit weird when the slider is not very saturated, turing it up always makes it go more red until you move it on the background image when it it somewhat saturated - I'm not really sure why this is. I think it is something to do with the conversion to RGB space.

At first I used brightness or value on the slider while using hue and saturation in the square but I wasn't sure which way around to do it.

I added RGBA text box at the bottom in case you have some existing colours you want to copy accross from a project.  But I'll improve the colour picker in the next version.

Do you think it would be better to only have sliders and skip the square thing? or maybe have a choice?

One other thing, importing tile sheets is a bit weird, there is a video showing you how here:

https://www.youtube.com/watch?v=0SrKbA9XgUU

You have to go into your photo's and then post it to your app, on iOS 10 you will get a notification which will take you to the tilemap in the app.  On iOS 9 there isn't any local notification, but when you go in to add a new project it will invite you to choose new project or create from tile map.

Anyway, have fun with it - please tell your friends or leave a rating on the itunes - ratings help when trying to aquire new users!

Do you want me to send you a promo code so you can get your money back?

Wednesday, September 28, 2016 - 14:33

Pixel Art Pro has now been accepted by Apple, here is a link for anyone who is interested in checking it out:

https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=11591...

If you ask me nicely I'll give you a promotion code so you can get your $1.99 back

Monday, September 26, 2016 - 22:46

Cool, I might be able invite you to use it on TestFlight for free before it goes live if I can remember how to use it, but I think I would need your email address for that. If you send it to me at dan@cuffedtothekeyboard.com - I'll add you as a tester and you can have a play wit it.

Monday, September 26, 2016 - 21:24

I love your character, really good pixel work and lots of different postures!

I've taken advantage of the fact you have made it public domain and used it for screen shots of an iPhone/iPad app I've just submitted to app store for review.  The app is called Pixel Art Pro and is designed for you pixel artist guys and girls.

If you have an iPhone/iPad, check it out when its ready - usually takes about a week to go live depending on if it all goes smoothly or not - can be longer if it gets regected for any reason.

I've linked to your page on the app store readme text.

The application is not free, so if you do download it, let me know and i'll send you a promo code to get your money back.

Thanks a lot, Dan

- PS. hopefully the app will help get your art work get seen as well as helping my app to get noticed, fingures crossed!

Tuesday, September 20, 2016 - 19:15

Really nice character, but i found that it had some gray pixels here and there, which is fine unless you want to use it in a game and then you will see them.  My primary reason for downloading it was to test out tile map import for a pixel editor program i'm making for iPad/iPhone called Pixel Art Pro - so I used it to clean up and remove the noisy pixels.  I've attached a cleaned up version in PNG format if anyone wants it.

It looks like i can't submit it as it isn't my work unless you add me as a collaborator, then i'll be able to submit the editible file.

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