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Thursday, January 26, 2017 - 01:01

Hi Tyrant,

What language are you planning to use? Would this be a commercial game? I'm only interested in non-commercial games.

Tell me about what you had in mind if it is non-commercial.

 

 

Wednesday, January 25, 2017 - 06:55

I just need to decide what I'm building

Wednesday, January 25, 2017 - 06:55

I'm crazy fast, I have built many many games. I'll have the prototype running in like, 2 days.

Wednesday, January 25, 2017 - 03:29

Hehe ok Aeitia, well I am looking for a project to do right away. When you become free let me know if you're still interested though.

Tuesday, January 24, 2017 - 21:48

Hi Rainbow,

Are you looking for help with your game? I might be able to make some AI and pathfinding for you, but it depends on how much you've done and what your levels are like. What language are you using?

 

Tuesday, January 24, 2017 - 21:46

Hi Aeitia,

You music and art are great, I'd be happy to work with you.

So what do you want to do? Since you're a 2D artist, let's do a 2d sidescroller? Maybe a platformer?

Which do you like better, sci-fi or fantasy? Would you prefer fighting enemies with weapons or jumping on them like mario? Or dashing through them? Like Robot Unicorn Attack :)

Is there a game you really love that could be our inspiration?

 

Monday, January 23, 2017 - 00:35

So what are you going to do? I don't think you have the manpower to make UDK work for what you need.

It would be a better choice to use Unity or GameMaker or RPGMaker. If you were using one of them, I could tell you how to get your conversation system into the game. But with UDK, it would be too much work. Months and years of work.

 

Sunday, January 22, 2017 - 18:34

What you are doing is usually called prototyping.

The problem is that, you are writing a quanitity of text suitable for full production using your prototype tool. Its time to switch to a full-production text tool.

You need to pick a full-production text tool. Companies like Bethesda or Bioware write their own tools for the writers to write in.

In UDK, The simplest way to make this work is for you to write a program that takes your text, and places the nodes and creates the connections in Kismet. Unfortunately, this will take a talented programmer to write.

A better suggestion would be for you to write the conversation system in c# in Unity. Because Unity lets you use a text language, all you'd need to do is write a program to read the batch script and convert your batch code to c# code.

If I wanted to do that, it would probably only take me 1 day to do. But I'm an experienced programmer. Perhaps you can find a programmer friend, or hire a programmer for this task.

-Trent

 

 

 

Sunday, January 22, 2017 - 03:59

Hi Tozan,

What you are doing by putting the dialog in a batch file will make the game impossible to build. Loading it from the HDD is not the problem - the HDD could load all of those lines almost instantly. The problem is that CMD.exe's batch script interpreter is very slow, it was not made for games.

You need to switch to a different language or program for your conversation system.

I would recommend you hire at least 12 programmers to make what you've described, as well as 6 technical animators and 6 cinematic designers. Then it will take you about 4 years.

I have worked on many games of this size. I recommend you start thinking about how to make it a lot easier to build.

-Trent

 

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