Same here-it introduced me to the idea of modding. In posting these I've wanted to help bridge the gap between that very old graphics sharing community of EV "Shipyards" and the newer OpenGameArt community-the major sticking point is contacting the artists, since lots of email addresses have changed, etc. But actually converting the graphics is no walk in the park ether-for this set, I used a public access macintosh to convert these graphics-they where in an old or broken PICT format (xnconvert which usually works for PICTs, mangled them.) I ended up loading them into mission computer (which could also open the mac mod file some of the graphics where already wrapped up in) copy/pasting them into a new windows plugin, moving the files to windows and using evnew to export them into useable images.
The way paper & pen RPGs seem to work is selling books full of plot and such. If you are running such a game, you can pick up a book, and fit all of the story/design from it into your own game. Maybe stuff like that would be the most useful-not a full story, but part of one, that someone who already has a fixed idea can still use. If you can break a cool design into small useable chunks, that many more people can use it.
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Same here-it introduced me to the idea of modding. In posting these I've wanted to help bridge the gap between that very old graphics sharing community of EV "Shipyards" and the newer OpenGameArt community-the major sticking point is contacting the artists, since lots of email addresses have changed, etc. But actually converting the graphics is no walk in the park ether-for this set, I used a public access macintosh to convert these graphics-they where in an old or broken PICT format (xnconvert which usually works for PICTs, mangled them.) I ended up loading them into mission computer (which could also open the mac mod file some of the graphics where already wrapped up in) copy/pasting them into a new windows plugin, moving the files to windows and using evnew to export them into useable images.
Most useful asset ever, fits in any game. Unless someone's made a crate...
Done.
The way paper & pen RPGs seem to work is selling books full of plot and such. If you are running such a game, you can pick up a book, and fit all of the story/design from it into your own game. Maybe stuff like that would be the most useful-not a full story, but part of one, that someone who already has a fixed idea can still use. If you can break a cool design into small useable chunks, that many more people can use it.
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