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Thursday, May 10, 2018 - 10:21

Well, if you can make them at least as good as they are currently, that would be workable.  I'm actually pretty satisfied with them as they are (maybe could use some polish or shading work) the main problem is that many of the frames are based off of Link's Awakening sprites (which admittedly were 16x16), and for some of them (particularly the rolling and attack frames) the poses and shading are possibly still distinctive enough for people to notice.

There's also the idea of lining up attack frames hitboxes, which I'm not really sure how to do properly to begin with.

Why don't you make one or two frames and I'll tell you if I'm satisfied enough.

Thursday, May 10, 2018 - 09:49

You talking about the in-game controls or the world editor?  The editor could use an up-to-date tutorial but I'd hope the in-game controls are pretty self-explanatory...

Wednesday, May 9, 2018 - 14:14

Powrtoch, can you re-upload that file somewhere?  I could make good use of this, but the server is down.

Friday, May 4, 2018 - 03:18

These are great!  I'll probably use a bunch of them for BoundWorlds once the credits system is implemented properly.

Tuesday, May 1, 2018 - 08:29

The "About BoundWorlds" link has a tutorial to get you started.  Some of the newer features aren't written yet but you can import packages and view or copy the items inside as examples.

Also if you hover over most options you get a tooltip explaining what they do.

Tuesday, May 1, 2018 - 00:53

BoundWorlds has been steadily growing in scale and scope.  Recent updates include flash effects, item shops, and a flowchart system for easily generating dialogue trees and cutscenes.

Auto-credit reels coming soon.  A preemptive thanks to all CC artists who contribute their work to sites such as these!

I suggest new players check out "Axis of Protea" under the "Explore" option.

Sunday, December 10, 2017 - 08:18

Updated the main post with basic controls.

The controls may change if you transform (it is possible to create new playable characters) but the new controls will appear in the corner of the screen.

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