It could seem a bit jump because of how slow the frames are going. I'll try speeding them up and see what it turns out and see if another frame needs to be added for the leading legs.
So here's the question getting into the rest of the sprite sheet. When drawing the sword and slashing should I animate this from the perspective that he stops and slashes, slashing from the run, or should I just seperate the the bottom half from the animation to allow the game designer to use the sprite's upper body as an overlay?
Not sure what the best practices would be. Attached is the concept of the draw and slash.
Checked out the alpha, not much to do but i love the look of the pixel art in 3d space.
It could seem a bit jump because of how slow the frames are going. I'll try speeding them up and see what it turns out and see if another frame needs to be added for the leading legs.
I submit bald naked angel guy
Still need an answer to the above :(
Here is the Double Slash concept. I know it wasn't part of the original hand drawn sheet, but I though it was cool :D
So here's the question getting into the rest of the sprite sheet. When drawing the sword and slashing should I animate this from the perspective that he stops and slashes, slashing from the run, or should I just seperate the the bottom half from the animation to allow the game designer to use the sprite's upper body as an overlay?
Not sure what the best practices would be. Attached is the concept of the draw and slash.
New Animation test
Arm corrected in second step.
Haha Oops second frame got a chunk of his arm cut off.
Animation test
Shoulder fixed, Pants highlighted, boots recolored.
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