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Tuesday, December 14, 2010 - 22:13

Here's my little intro based on the 'cast outs' scenario where a lot of people were murdered due to savage politics reacting to some kind of undeadly faminine that has swept the lands.

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My eyelids, laden by an unfinished sleep, are pierced by fresh sunlight, forcing me to wake.  The buzzing of flies fills my ears as I enter a state of consciousness.  It is loud, nay, defeaning.  The putrid smell of death laces my nostrils as I forcibly inhale, my body starved of air.  I gasp for more as my hands instinctively reach out for something to hold on to, only to find the cold feeling of lifefless flesh filling my palms.  Finally my eyes open to a scene of despair.  As I look around, all I can see is countless dead, under and around me, in a god forsaken pit.  I ask myself, "Where the hell is this?" I chuckle, for Hell might be the appropriate word.

A searing pain strikes deep within my head.  My vision whitens, a hollow noise momentatrily supplants the sound of the flies in my ear drums.  I shake it off.

As I begin to crawl over the lifeless limbs of souls seemingly less lucky than I, more questions begin to fill my mind, as a disturbing trend of the vagueness of my memories becomes apparent.  I remember an execution - but was I the executed or the executioner?  Sliding over bloodied dismembered corpses, I notice that these were not poor people, adorned by fine clothes, though since torn and tarnished and largely stained red.  There are a few hastily made bonfires still smouldering nearby.  Numerous intact items are strewn around the bonfires, as if carelessly tossed.  Whoever did all this was in a hurry and not keen to stick around and finish the job.  Perhaps that is how I survived.  Finally, I reach solid ground.

There it is, that pain again.  Like a blade scything through my skull, causing my legs buckle.  I stumble before dropping to my knees, clasping my head in my hands.  After a deep intake of breath, it subsides.

When I open my eyes again I am staring at the forlorn face of a decapitated victim of this slaughter.  I pause to observe his frozen expression and widened eyes burning with fear.  It is then that the most disturbing realisation occurs.  That I am completely unafraid, despite the severity of my predicament.

The sun is rising and the smell of decay is only going to grow stronger with it.  There must already be beasts tracking the scent through the wilderness.  My instinct or my memory - I can't decide which - tells me there is a village east of here.  I should scavenge what I can and move on.

Tuesday, December 14, 2010 - 19:25

Interesting.  I think you need a better or additional preview image though.  While the current one shows how many images are in the collection, it does not show the style due to the tiny size of the characters in the preview.

Tuesday, December 14, 2010 - 09:26

Can't you just use the cylinder method to tile in the X axis, then take the result of that and apply it to a wrap on a cylinder in the Y axis?  Why all this 4D complication? :-)

Friday, December 10, 2010 - 19:42

Haha I really like this!

Tuesday, December 7, 2010 - 10:47

It does look good there!  I guess because of the shading, it has a bit of an undulating feel to it.

I'll be happy if it gets used.

Tuesday, December 7, 2010 - 06:36

Also JCRPG, Peragro Tempus, Radakan, and Scourge could make use of these.  They would be a valuable addition.

If I was not so perpetually broke I would pay for them myself... maybe next year, eh? *sigh*

Monday, December 6, 2010 - 17:12

Gorgeous!

Thursday, December 2, 2010 - 20:48

Thanks for clarifying.

Hmm, not the greatest tool, no awareness of alpha channels.  Oh well, the suggestion (use the explosion to create a mask) is a crude work around.

Here's my attempt at doing that:

http://opengameart.org/content/explosion-with-alpha

Thursday, December 2, 2010 - 18:26

Ok, I see you updated it with a 'fill in white' BG.

1. did you make this explosion or rip it from another game?

2. do you understand that the lack of translucency in the explosion itself (which, being rendered and no pixel-art) means that you need to be using a full alpha channel on the explosion to create the effect in it's full glory?  The 'lack' of alpha is what causes me to ask #1.

Thursday, December 2, 2010 - 16:35

It looks really good... except... the explosion just 'appears' from nowhere.  There needs to be some kind of initiation of the explosion?

Also the explosion is on a black baground which makes it difficult to integrate into a game.  You can't overlay it on anything except black.  It needs to have a transparent background.

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