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Thursday, September 6, 2012 - 09:08

What state is PARPG in these days? I know it stalled; but was there a technical reason for that or was it just lack of man power?

Thursday, September 6, 2012 - 09:07

Does he want to sell the assets ASAP?  Raising money takes time.

A kickstarter campaign might be an idea (for him or the fund raising effort) and it could be interesting to see how much interest an open source project could gather as a kickstarter campaign.  I guess you'd be looking for more than the funds to buy the assets though - as you'd want at least a bit of money to pay a motivated programmer to get the game engine off the floor.

Wednesday, September 5, 2012 - 17:43

This would be very cool if it tiled (horizontally).

Tuesday, December 27, 2011 - 14:03

Looks very good Retimer.

Would it be possible to update the preview with a .gif to show the explosion as an animation?

Monday, December 26, 2011 - 17:18

Is this an open source game?  Do you have a website/project page?

Friday, December 16, 2011 - 20:43

Building 2D sprites from 3D models using Blender:

http://blog.gemserk.com/2011/07/20/building-2d-sprites-from-3d-models-us...

You can browse the Vega Strike ship profiles to see which one you want.  Then find it by name in the masters/ repo on Subversion.  Download it, open it in Blender, try the steps in the above blog, and you just made yourself a 2D space ship.

Friday, December 16, 2011 - 14:02

Mate, grab a copy of blender, grab a blender model from Vega Strike (there's plenty) and (using the gazillion of tutorials online) render it how you like.

People like to help those who help themselves.  1st rule of life.  The more effort you show, the more response you'll get.  (Tips on rendering, answers to Qs, or even eventually new content.)

Tuesday, December 13, 2011 - 12:46

Projects with good 2D images:

Projects with 3D models you could render (with Blender) for your purposes:

Also a good 3D resource for creating a lot of ship models:

I'm sure there's more but that should help get you started.

Tuesday, December 13, 2011 - 12:35

Hi Danimal.  It looks really nice.

Would like to see:

1. an LOD, 5000 tris is a tad hefty when you could probably get an LOD with a few hundred tris that looks fine for 90% of purposes

2. preview of animations! Not all of us have Blender skills! Take pity on us! :)

Monday, December 5, 2011 - 07:09

Put another way; if you didn't modify it, and just rendered it from an angle, then you have to suggest how you expect it to be used.  "Open Game Art" - if it's just a brain fart then it's not going to be useful.  This render is not vertically straight, not from an obvious viewing angle (e.g. not isometric) and I can't see how it could be put straight into a game.

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