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Tuesday, September 24, 2013 - 17:53

Oh, great work on Dungeon Run, by the way!

Tuesday, September 24, 2013 - 17:48

Looks like a good engine.  I do have some questions though:

  • What's the premise of the game in question?
  • Can I see some screenshots of the work that is done?

If you'd like to maintain a surprise, a pm would be just fine.

Tuesday, September 17, 2013 - 07:27

I was making NPC graphics, a little while ago and realized that one might fit Ieuan:

http://opengameart.org/content/isometric-knight-npc

Thursday, September 12, 2013 - 07:23

Okay, here's the full spritesheet for a horse with tack:

Horse spritesheet

The re-animating the assassin will take a little longer.  Is the model good by the way, it just needs different animations?

Wednesday, September 11, 2013 - 17:37

Okay; a slower, more creeping enemy is on the way!

Wednesday, September 11, 2013 - 17:35

Yeah, I'll get that up as soon as I can!

 

Wednesday, September 11, 2013 - 08:07

I've updated the horse art with some NPC-style spritesheets: http://opengameart.org/content/flare-model-horse

And here's a go at the assassin.  Feel free to be picky, if you want something changed I'd be glad to do so!

Wednesday, September 11, 2013 - 08:01

These animations are amazing!  Did you use blender?

Tuesday, September 10, 2013 - 07:46

Here are some icons I made:  Some may work for your summon moves, but a couple I just did while I was at it.

I've got summon goblin, summon wyvern, summon antlion, and summon werebear.

I couldn't figure out how to differenciate between werewyvern and regular wyvern.  

Mumu posted a comment with some Werewolf icons of my werewolf art, this one seems like it might fit summon werewolf: http://i.imgur.com/hovEEPS.png

Sunday, September 8, 2013 - 07:59

Fear graphics and animation:

 

image=images/powers/fear.png

 

[power]

frames=3

duration=3

type=looped

frame=0,0,0,0,52,41,26,65

frame=1,0,53,0,52,41,26,65

frame=2,0,106,0,52,41,26,65

 

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