Primary tabs

Comments by User

Thursday, February 21, 2013 - 01:36

Thanks, hopefully I can put them to good use.

Monday, February 18, 2013 - 19:23

https://github.com/CireG/Zauberer/Please try this revision out, and this time without the -file parameter. This version has 35 prototpye maps implemented which you can run around in. It will look stange though, because a lot of the graphics are not done yet. You can try out any of the three available characters, but I would especially wish that you try out the mage because he has one weapon done, the Jade Wand. Also I would like some legal advise if anyone knows; This game is as I said licensed under the revised BSD license, and I wonder if the CC-BY license is compatible. If that's the case I guess it would mean I could use CC-BY licensed assets in the game.

Monday, February 18, 2013 - 19:22

https://github.com/CireG/Zauberer/

A new version have been released with a SNDINFO prototype added.

Monday, February 18, 2013 - 19:22

https://github.com/CireG/Zauberer/

New version up with Jade Wand as replacement for Sapphire Wand thanks to Eriance.

Monday, February 18, 2013 - 15:58

Thanks for the help, I managed to get the .wad file uploaded to my repository!

Monday, February 18, 2013 - 15:27

I've created a GitHub page here: https://github.com/CireG/Zauberer

For some reason it doesn't wanna sync files, when I click on sync it says syncing... 0% and it doesn't seem to progress... Anyone know what's up?

Monday, February 18, 2013 - 12:19

By the way, if you want to go to the next map here's how: At the end of the first map, there's a step leading up to a black wall. Just walk into the wall and you will spawn in the next map.

Monday, February 18, 2013 - 12:08

The red bottles are health potions which are meant to be a mean of getting your health back when hurt by a monster (There's no monster graphics yet though, which means they are not implemented yet.) The red exclamation marks are placeholders and each of them will be replaced by an item/a monster/weapon/decoration sprite etc. when the graphics are done for them.

Monday, February 18, 2013 - 11:47

Thanks for the GitHub suggestion. By the way, when you said you only got one map, did you mean you only got one room? Because it might not be very obvious how to get out of the first room. Here's the explanation: Right in front of you when you start the game is a door but it's invicible. That's because the door is missing its texture. So anyone who has problems getting out of the first room, just walk up to the "sky" and press your use key (default is space) and you will be able to explore more of the world.

Monday, February 18, 2013 - 09:56

Thanks for trying out and I'm glad it works as intended. There are actually 35 maps in the file, but they are hub based, which makes them feel like one big seemless map. I've had the idea of setting up a Google Code page for this project, only this'll be the first time I've used a repo but I'll learn.

Pages