It's cool, heck, looking at what people did with Atari, "floating mouse heads" is probably one of the better outcomes to hope for. Even if it's faux atari.
Could make it something similar to "Yar's Revenge"? A single screen shooter where you destroy blocks? Could just be a single level and maybe a score counter?
@Saliv Thanks! New to this whole thing, but I've been programming for years. This site is a godsend because I'm no good with art or music.
@Spring I'm aiming for the riddles and exploration to be the main time spent with the game. I want it to take about an hour or so to beat? But obviously that's tricky to accomplish with riddles as something I might think is obvious might be a sticking point for someone else. Also an Arkanoid RPG is an amazing idea. It reminds me of a game called "Wizorb" and since then I've been wanting more games in that style. Classic games with a twist are usually great.
@withthelove Scope Creep is a enemy to everyone. I've found it's best to start with a super simple idea and let everything else grow from there. Dialing back is rarely a bad idea and sometimes it actually helps come up with more ideas!
Well it isn't going to be NEARLY the scale of MoG. I plan on a main area with a 4x4 screen grid, and then 4 mini dungeons that are 3x3. The meat of the game will mostly be solving riddles. Be it killing all enemies in an area, hitting a certan block. Pushing against a certain wall. Stuff like that.
I'm working on a game that is more of a side project to help me get more familiar with GameMaker Studio 2. It's going to be a puzzle platformer somewhat in the same vein as La Mulana, Maze of Gallious, and stuff like that. There's going to be sign posts to give hints on how to get treasures. I plan for every room to have either a hint or a treasure. Five areas to explore and a boss at the end. I'm making ok progress. I found out about this on like... the second and have scrambling to get stuff around. I'm not taking this too seriously, mostly as a thing to teach me how to use GMS2 so I can bring in that experiance to my main project. Here's a pic of sort of the vibe I'm going for.
@Spring
It's cool, heck, looking at what people did with Atari, "floating mouse heads" is probably one of the better outcomes to hope for. Even if it's faux atari.
Looks Good!
@Spring
Could make it something similar to "Yar's Revenge"? A single screen shooter where you destroy blocks? Could just be a single level and maybe a score counter?
@Saliv Thanks! New to this whole thing, but I've been programming for years. This site is a godsend because I'm no good with art or music.
@Spring I'm aiming for the riddles and exploration to be the main time spent with the game. I want it to take about an hour or so to beat? But obviously that's tricky to accomplish with riddles as something I might think is obvious might be a sticking point for someone else. Also an Arkanoid RPG is an amazing idea. It reminds me of a game called "Wizorb" and since then I've been wanting more games in that style. Classic games with a twist are usually great.
@withthelove Scope Creep is a enemy to everyone. I've found it's best to start with a super simple idea and let everything else grow from there. Dialing back is rarely a bad idea and sometimes it actually helps come up with more ideas!
Well it isn't going to be NEARLY the scale of MoG. I plan on a main area with a 4x4 screen grid, and then 4 mini dungeons that are 3x3. The meat of the game will mostly be solving riddles. Be it killing all enemies in an area, hitting a certan block. Pushing against a certain wall. Stuff like that.
I'm working on a game that is more of a side project to help me get more familiar with GameMaker Studio 2. It's going to be a puzzle platformer somewhat in the same vein as La Mulana, Maze of Gallious, and stuff like that. There's going to be sign posts to give hints on how to get treasures. I plan for every room to have either a hint or a treasure. Five areas to explore and a boss at the end. I'm making ok progress. I found out about this on like... the second and have scrambling to get stuff around. I'm not taking this too seriously, mostly as a thing to teach me how to use GMS2 so I can bring in that experiance to my main project. Here's a pic of sort of the vibe I'm going for.
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