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Friday, January 21, 2011 - 17:47

I would say it's OK, as long as you don't use your purpose as a web site. Open Game art is for distributing art for open games. So if there are many headhunters in a forum, it may get less clear what this website is about. I would say: OK, as long as the art license is compatible with OGA.

Tuesday, January 18, 2011 - 18:20

It's really a pain to program, but having (at least partial) .blend support would be awesome.

Monday, January 17, 2011 - 11:16

I meant: if we extend it for a week, more people can try to make something in this style, and thereby this style becomes more a complete set on opengameart. For example, I wanted to create a generator. Let's say someone else creates a steam motorcycle. That way we already have a much more complete set on opengameart. And: by having more entries, the voting will be more fun.

Monday, January 17, 2011 - 09:54

The previous post was mine

Friday, December 3, 2010 - 13:04

Tartos: I recognised your mouse. You're using linux, with gnome?

Sunday, November 28, 2010 - 17:48

I sent them an E-mail. I hope to get an answer soon, but remember, they are situated in Danmark, so their working day starts in about 9 hours from now.

Tuesday, November 16, 2010 - 09:19

The miner was drunk while building the tracks. Other then that: Nice random maps.

@Pfunked: Any chance of getting moving minecarts in osare?

Sunday, November 14, 2010 - 07:50

http://opengameart.org/content/castle-15-minutes <-- My entry. Time really flies while modelling. 

Sunday, November 14, 2010 - 06:45

Wow.. This really looks awesome. I can't wait till this tileset is used for some maps in Osare.

Saturday, November 13, 2010 - 18:28

Very nice, but short. 54 seconds is a bit short for a background track.

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