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Wednesday, December 1, 2010 - 07:39

Is it ok for you if I upload a modified version of those circles? I'd like to make some kind of coloured glowing behind them...

Tuesday, November 23, 2010 - 07:20

Very good work!

Friday, November 19, 2010 - 12:25

Actually I'm just making some trials to learn SDL, but at the moment I haven't found any slow-down and I'm getting a much better result than with color keying... 

Friday, November 19, 2010 - 09:15

Thanks for the suggestion! I found something in the documentation... there's a function in the library that allows me to enable alpha channel

Thursday, November 18, 2010 - 11:45

Of course you could improve different elements in a single weapon

Thursday, November 18, 2010 - 11:43

I like both Scrittl's idea. I think it would be interesting to make something that allows the player to choose what elements improve. For example, in a fighting system based on weapons, you could use something that increases a weapon's element power (for example, a ruby might give a sword one point of firepower while a sapphire could give it one point of waterpower; this is quite obvious, is just to make an example...), and then calculate the damage as Scrittl was saying...

Friday, November 5, 2010 - 14:49

I've tried alchemy, but there are still some quite annoing bugs... For example, when I release the brush the image is "shuffled" and it returns normal when I press again

However, it's a very nice program, and I hope it will become a bit more stable

Friday, November 5, 2010 - 11:08

thanks

Friday, November 5, 2010 - 10:57

Could u give me the link for this module? I haven't a fast connection, so looking for it would me take a lot of time...

Friday, November 5, 2010 - 10:27

How can I use regular expressions in c++?

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