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Sunday, February 3, 2013 - 08:18

To me, it sounds perfect within an ancient egyptian sanctuary. ;)

Thursday, January 31, 2013 - 10:05

Awesome :D

Wednesday, January 30, 2013 - 05:21


I do think that to see the games done with the different assets was the most exciting part of it all. Prize or not, I do like what happened at that moment.

Also, programming isn't something easy, just as making art, and I do believe that it should be worth something.

Thirdly, the different games made, raised up the lack minor things missing in the assets, and permitted to 'test' the useability of the different sprites.

For all those reasons, I do think the coding phase should stay. Look, people, it was the first time OGA did such a thing, and it grew up much farther than what was expected, explaining the time it's taking.

Let's give them the time to finish, and I do think they'll be much more prepared the next time.


Saturday, January 26, 2013 - 08:48

Duplicate of 'transe', right?

Friday, January 11, 2013 - 16:17

Wow, excellent!! I still have no idea about when I'll start using this one, but it's a must!

Friday, January 11, 2013 - 16:16

Hi Zabin,

Those animations are pretty awesome! :) Congrats!


What Roots said in the two points is correct, while I wonder if by simply decreasing the time of the frame which is "oversizing" the flame, the odd feeling could simplu go away.

We should share and work commonly on the flames since it's pretty common thing to have, in every 2d games around there, btw. :)

Best regards,

Tuesday, January 8, 2013 - 07:16


As qubodup requested, I move the 'humour' entry back into a simple comment:


Monday, January 7, 2013 - 07:43

Those packs are excellent Redshrike! Congrats to everyone working on this.

Thursday, January 3, 2013 - 07:08

Really impressive! :)

Friday, December 28, 2012 - 08:56

I might even finish the spritesheet, who knows? ;)