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Sunday, February 23, 2020 - 19:21

Also, forgot to mention... i'll provide a smaller version of the classes (2-4 bodytypes) obtained by other render engines, As seen in the picture below, the first 2 are the sprites i'm publishing those days, other 2 are the alternate versions.

 

Since those version will have smaller classes, they will be surely all nested 1 whole class for entry

Sunday, February 23, 2020 - 18:53

Thank you for the answer. Bury or push back other artists is the thing i want to avoid.

There could be a little problem with levels of nesting,

 

from "race" to "type", to "rank", to "class", to "monster"

(And i foresee for some ranks to have both sci-fi and fantasy/medieval version)

 

Ranks of Armored soldiers have got only one class, i'll publish the remaining 10 berserkers by "monster" as i did with the first 6, making sure there aren't 3 entries at the same time in the first eight on the front page, then i'll try and group by "class" as you suggested.

 

Is there a limit about the number or total weight of files in an entry? I know the limit of a single file is 200 MB, but... 

The picture below represents 1 frame from each monster in 2 classes of "sailors" a class might weight up to 2 GB, altough i might consider to separate classes that big into parts... 

I'll do my best to comply, and stay reassured i'll refrain myself from overflowing the front page.

but believe me, i'm not bragging for no reason, when i'll say this project is gonna be HUGE i to me clear that if i don't group the monsters into classes it will take years to publish it :D

 

Ook, while i'll be publishing the berserkers at a reasonable pace i'll think about how to organize the other classes, ranks, types...

 

Saturday, November 2, 2019 - 19:42

Very nice, i think i'll use it for a character select screen

Monday, June 17, 2019 - 20:23

Excellent job.

I don't know if i'll ever use this but for sure gained a fav from me.

Friday, June 7, 2019 - 18:17

Hello, i'm italian as well, i'm new here as well.

I will for sure try your game.

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