that's a very interesting article. I think i get it. It seems the implementation of AI is case by case,
since a game could be anything, from grid based to edge based... so the wisest thing seems to, create all assets first, then make the AI around the asset.
And from there, best to consider, how the AI think, basically implementing your thoughts, into the AI,whether it is about finding the shortest path, or making the most efficient strategy
very interesting, seems the case of AI is like building characters of a story
yeah but which library is good?
you just try every single library for best results?
Hmmm, how do you prepare one for a jam
So, i guess you can't really catch a bug and glitch when it happens?
pinpointing the exact mistake?
sweet
Cool! What do you usually want from a game then?
A prototype perhaps.
Oh wow, amazing.
I definitely want to write it myself,with some adjustments.
thanks for the link, i am browsing it.
so technically, that collission is definitely an overlap in computers? not when the edge touches one another?
it looks alright, i don't think there was any game of that caliber that move naturally, from diablo to AoE
but referencing from existing game, it is distance/time equals to velocity?
maybe 6 to 5 px is good?
that's a very interesting article. I think i get it. It seems the implementation of AI is case by case,
since a game could be anything, from grid based to edge based...
so the wisest thing seems to, create all assets first, then make the AI around the asset.
And from there, best to consider, how the AI think, basically implementing your thoughts, into the AI,whether it is about finding the shortest path, or making the most efficient strategy
very interesting, seems the case of AI is like building characters of a story
am i correcct?
thanks bencreating
Oh hey, MedicineStorm
I am not sure about it... seems very advanced for my use currently since it seems to
encompass robotics too!
But from i understand, the first paragraphc seems to suggest there are other better methods that preprocess graph for pathfinding?
And how do i implement this to my assets?
Cheers
Wow, seems you have figured out your AI!
Well done!
Is there even a jrpg like this??
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