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Tuesday, August 25, 2015 - 19:23

That is fine as long as there isn't going to be an issue with those textures we used. I have no Idea where they came from or what permissions you have to use them.

Tuesday, August 25, 2015 - 00:57

https://dl.dropboxusercontent.com/u/17721962/GrassWater.zip
gotta get to bed now let me know if this worked ok

Tuesday, August 25, 2015 - 00:28

I can try but texture sizes are incorrect resizing might mess it up.

Monday, August 24, 2015 - 23:59

Bravo, what are you growing? you know pascal does micros

Monday, August 24, 2015 - 22:58

are you creating the garden of the future ?

Monday, August 24, 2015 - 22:28

Now I do Lazarus on linux. guess I get around

Monday, August 24, 2015 - 22:26

It's much different now. I never played with turbo pascal, before Delphi it was AmigaE back it the days of Amiga and before that it was basic and asmemble on the C64.

Monday, August 24, 2015 - 21:51

Thanks for the credit,your map is looking good.got some new stuff I'm playing with and I found a sight that has some interesting stuff. it all java so I have to convert it to pascal so I can play with it
http://www.openprocessing.org/

Saturday, August 22, 2015 - 18:01

It is too soon to tell what I'm going to do with it, so for now I just keep working on it.

Saturday, August 22, 2015 - 13:16

there are many possibility s with the new design. its faster so tiles could be created on demand. rather then saved and stored. brush size can be changed which would change the transition as well. the lines are drawn so as long as the start and stop points end in the right place the shape of the bends can change as well.
of course with a 32x32 tile this doesn't really mean much but enter the world of 3d and 256x256 tiles are total feasible

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