Oh, I misunderstood, I thought you have worked on that game. Ok, no problems, that's fine!
Again, thanks for the compliments.
About multiplayer, I did not plan to have multiplayer, initially, however, after thinking a lot with myself, I realized that I need to add something on my game, that will let people enjoy it for more time.
Me, whenever playing games, I play the game just one time, after I go and beat all the missions, I dont play the game again (single player).
However, as for multiplayer, player can play on the same maps for hours, days, weeks, and months!
So that's a fatal point on my game, the selling point, split screen multiplayer with many game modes, which will allow people to enjoy my game more. In other words, multiplayer will increase the replay value of my game.
Stay connected, soon I will showcase here some new updates.
WOW man, I loved your game, I have seen in youtube the gameplay. WOW, your game looks very professional, like AAA titles. I liked the gameplay also.
You did use Trinigy Vision Engine right? It looks very similar to UDK Engine (the shaders, lighting and shadows).
I am sorry your game did not suceed, it's a shame, as your game is very good, from what I have seen.
I am aware we must not just copy a famous game, and my game is fast paced, so in reality it has a lot of gameplay code from Unreal Tournament 3 (which is a fast paced shooter), alongside some elements that just reassemble COD and Metal Gear, but I am sure my game will have its own taste and personality
Thanks my friend, I will be more concise next time when pitching about my game, especially for indie game reviewers, I may even use this description you wrote for me right now.
About the gameplay, I did opt by kinda retro gameplay features, simple, yet fun.
What makes fun the gameplay I think are the character animations, especially hit reactions and death animations.
There is also the knife kills, on which only one hit you can kill any enemy (though is not that easy perform a knife kill).
I avoided the cover system, like gears of war, because this way would break the pace of my game, as I want something like non stop action, I don't want the shooting and adrenaline be broken by cover, stop enemy shoot, then shoot.
Yes, you can cover, manually, by crouching behind some obstacle, or hiding behind walls, but there is no an automatic cover system (gears of war).
I plan to make 2 modes for single player, campaign mode (on which you play through the game history), and special ops (like metal gear solid VR Missions).
Special Ops mode will be too much fun, because it will be focused on gameplay rather than narrative, because each mission (map) will have a different gameplay. In example, kill all enemies with head shots, kill all enemies with knife kills, infiltrate an enemy base without being spotted by guards, destroy security cameras, resist an horde of enemies, take down flying drones while they throw bombs at you, fight enemies with only half of your health, complete a mission in a specific time, and so on.
Added to this will be the Split Screen Multiplayer with many modes, like:
1- Resistance: Up to 2 players play in cooperative mode as Paletininan Fighters against many hordes of Israeli Soldiers.
2- One time to kill: 2 Players, One player plays as Palestine Fighter, and other as Israeli Soldier. Only the two on a map, many guns, ammo, healthpack. Whoever dies first loses the match.
3- Holy War: Up to 2 Players, vehicles, One player plays as Palestine Fighter, alongside other friendly bots (Palestine) against player 2 which plays as an Israeli Soldier and his friendly bots (israeli soldier). Wins the team which reaches 10 kills first.
4- Hunt or be Hunted: Up to 2 Players, Player one plays as a Palestine Fighter with only a RPG7, and player 2 plays as a big badass vehicle, like Apache, Merkava Tank, Giant B51 Bomber. Player 1 needs to take down player 2.
5- Martyrdom Operations: 2 Players, Player 1 spawns inside a suicide car and needs to head to player 2 base to explode it. Player 2 needs to protect his base by destroying player1 before it reaches his target (base).
Fursan al-Aqsa Dev Blog #6 - Updated Models for IDF Soldiers
This article shows a small gameplay test of the new Updated Models for Israeli Soldiers running on Playstation 3, and a small "Behind the Scenes" of the creation of the new IDF Models:
Oh, I misunderstood, I thought you have worked on that game. Ok, no problems, that's fine!
Again, thanks for the compliments.
About multiplayer, I did not plan to have multiplayer, initially, however, after thinking a lot with myself, I realized that I need to add something on my game, that will let people enjoy it for more time.
Me, whenever playing games, I play the game just one time, after I go and beat all the missions, I dont play the game again (single player).
However, as for multiplayer, player can play on the same maps for hours, days, weeks, and months!
So that's a fatal point on my game, the selling point, split screen multiplayer with many game modes, which will allow people to enjoy my game more. In other words, multiplayer will increase the replay value of my game.
Stay connected, soon I will showcase here some new updates.
WOW man, I loved your game, I have seen in youtube the gameplay. WOW, your game looks very professional, like AAA titles. I liked the gameplay also.
You did use Trinigy Vision Engine right? It looks very similar to UDK Engine (the shaders, lighting and shadows).
I am sorry your game did not suceed, it's a shame, as your game is very good, from what I have seen.
I am aware we must not just copy a famous game, and my game is fast paced, so in reality it has a lot of gameplay code from Unreal Tournament 3 (which is a fast paced shooter), alongside some elements that just reassemble COD and Metal Gear, but I am sure my game will have its own taste and personality
Cheers and thanks again for these counsellings.
Thanks my friend, I will be more concise next time when pitching about my game, especially for indie game reviewers, I may even use this description you wrote for me right now.
Many thanks!
Hello my friend.
First of all, thanks for your supportive comments.
Thanks also for these constructive critics.
About the game history and plot, I did post the link to the protagonist's history trailer on my first post, but here comes again:
https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/vid...
About the gameplay, I did opt by kinda retro gameplay features, simple, yet fun.
What makes fun the gameplay I think are the character animations, especially hit reactions and death animations.
There is also the knife kills, on which only one hit you can kill any enemy (though is not that easy perform a knife kill).
I avoided the cover system, like gears of war, because this way would break the pace of my game, as I want something like non stop action, I don't want the shooting and adrenaline be broken by cover, stop enemy shoot, then shoot.
Yes, you can cover, manually, by crouching behind some obstacle, or hiding behind walls, but there is no an automatic cover system (gears of war).
I plan to make 2 modes for single player, campaign mode (on which you play through the game history), and special ops (like metal gear solid VR Missions).
Special Ops mode will be too much fun, because it will be focused on gameplay rather than narrative, because each mission (map) will have a different gameplay. In example, kill all enemies with head shots, kill all enemies with knife kills, infiltrate an enemy base without being spotted by guards, destroy security cameras, resist an horde of enemies, take down flying drones while they throw bombs at you, fight enemies with only half of your health, complete a mission in a specific time, and so on.
Added to this will be the Split Screen Multiplayer with many modes, like:
1- Resistance: Up to 2 players play in cooperative mode as Paletininan Fighters against many hordes of Israeli Soldiers.
2- One time to kill: 2 Players, One player plays as Palestine Fighter, and other as Israeli Soldier. Only the two on a map, many guns, ammo, healthpack. Whoever dies first loses the match.
3- Holy War: Up to 2 Players, vehicles, One player plays as Palestine Fighter, alongside other friendly bots (Palestine) against player 2 which plays as an Israeli Soldier and his friendly bots (israeli soldier). Wins the team which reaches 10 kills first.
4- Hunt or be Hunted: Up to 2 Players, Player one plays as a Palestine Fighter with only a RPG7, and player 2 plays as a big badass vehicle, like Apache, Merkava Tank, Giant B51 Bomber. Player 1 needs to take down player 2.
5- Martyrdom Operations: 2 Players, Player 1 spawns inside a suicide car and needs to head to player 2 base to explode it. Player 2 needs to protect his base by destroying player1 before it reaches his target (base).
Fursan al-Aqsa Dev Blog #7 - Making Off SplitScreen Multiplayer
In this article I discuss the technical details of how I implemented the Multiplayer with SplitScreen for my game.
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/n...
It's worth a reading :D
Multiplayer SplitScreen and all its glory running on Xbox 360 RGH:
https://indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/video...
Do you Remember? Who misses that Golden Era? Multiplayer Madness is Back on Fursan al-Aqsa!
The mayhem is coming soon to PC, PS3, Xbox360...
Fursan al-Aqsa Split Screen Multiplayer on Playstation 3
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/v...
Fursan al-Aqsa Dev Blog #6 - Updated Models for IDF Soldiers
This article shows a small gameplay test of the new Updated Models for Israeli Soldiers running on Playstation 3, and a small "Behind the Scenes" of the creation of the new IDF Models:
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/n...
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