Primary tabs

Comments by User

Monday, October 12, 2020 - 12:44

This pack has everything!

I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.

Monday, October 12, 2020 - 12:43

There were some backwards normals on the crates, plates, and jugs. I ended up fixing them in Blender though fairly easily by turning on Backface culling so I could see them and then recalculating them to outside.

I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.

Monday, October 12, 2020 - 12:42

This building looked sooooo good on the outside, that I couldn't help but give it a full interior. I'm pretty new with Blender, so it took several days, but I got it in the end.

You can see the majestic high ceilings, views of the sky through the windows, benches and interactable doors, full interior library, and NPCs in the video below.

I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.

Monday, October 12, 2020 - 12:39

I'm using the portculls in this for all sorts of bars on windows, bank vault door, cage doors, etc. It's quite versatile.

I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.

Monday, October 12, 2020 - 12:38

What a great loop. It really makes the Crystal Mine come alive!

I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.

Monday, October 12, 2020 - 12:38

One of a kind archery target. Super hard to find in the public domain!

Danica Lightquiver (hero character) is standing by these waiting to train future archers in my game.

I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.

Monday, October 12, 2020 - 12:37

These have LOD!

I made some red spotted mushroom textures also, and used it in the nature kit in my game.

I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.

Monday, October 12, 2020 - 12:36

Just what I needed to allow my character to cross a stream to get to a fishing hut.

I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.

Monday, October 12, 2020 - 12:34

So I was thinking... I really need to find some great lightning animation that I can use for a lightning tether from my player to the enemy. This was a perfect replacement for the non public domain spritesheet I was previously using for that type of effect.

You can see my channeler running around using this to drain the life of mobs in the video below.

I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.

Monday, October 12, 2020 - 12:32

Thanks so much for posting these. It inspired me to make a farmer field with watermelons that your character could steal. Then he can eat them, and have the model change in his hand from full to half to nothing while eating.

I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.

Pages