Primary tabs

Comments by User

Saturday, February 27, 2016 - 04:46

I've managed to reproduce that bug with alpha_mod. I'll presents steps to do that below:

1) Enable "fantasycore" and "alpha_mod" in "Configuration->Mods" (fantasycore should be higher on the list)

2) Create new character and enter the game

3) I didn't move from starting point, eventually I've opened inventory, attacked air twice and then got back to main menu

4) In the main menu I could look at preview of existing character, go to "Configuration" menu. After that, I quit the game.

5) After that, every attempt to launch "Flare" looks like this - process "flare" is being created, eating exactly 25% of my Quad Processor - I couldn't kill process, and even launching from terminal didn't provide me any output. Launching another processes of "Flare" gives the same result. Only solution is turning off my machine.

Laptop specification: Ubuntu 14.04 LTS, Intel Core i5 Quad Core, Intel Graphics + nVidia GT520M Optimus (using only nVidia), 4GB RAM

 

After launching OS again, I've managed to bring "Flare" back to life. Here I'll describe how:

1) Go to save files location (in my case (HOME)/.local/share/Flare/saves)

2) Remove folder "flare0.19"

And now, either:

3a) Go to config folder (in my case (HOME)/.config/flare) and open "mods.txt"

4a) Remove "alpha_mod" from the list and save changes

OR

3b) In the game folder go to "mods" folder

4b) Cut "alpha_mod" folder and paste in anywhere higher (I pasted it in the game main folder)

5b) Launch the game, go to "Configuration->Mods" - on the right there is only fantasycore enabled, there is no alpha_mod - do any change, either enable empyrean_campaign, disable fantasycore - whatever you do with mods, save changes and quit the game

After that:

6) Get "alpha_mod" folder back to "mods"

7) Launch the game

8) Now you can once again enable "fantasycore" and "alpha_mod". The game will run just fine, as long as you don't create new character in "alpha_mod" and will not quit the game.

 

 

Other things:

1)I like the idea of in-world books describing monsters, simple enough and fullfiling my point enough. If it fits development plan, It'd make me happy.

2) If there are some texts in the game, that I would like to translate, but aren't placed in "data.*.po" file, can I somehow add entries of those texts myself, to make them translatable? I tried to place "-1  Dagger" from merchants_journal.txt in the same pattern, as previous translatable texts, but it didn't work.

3) I managed to modify font, so when I'll add all glyphs I need, I'll upload it on github. I checked if it works with the game by original font with my modified version in fonts folder of empyrean_campaign, adding some texts directly in "merchants_journal.txt" with polish characters, launching the game and opening Abasi's journal.

4) Minotaur Necromancers AI needs some tweaks - they are capable of summoning skeletons, healing them and running like mad - I have nothing against it, besides they very often come so close to my character and they never attack directly, but I can easily smack them. If they can't attack, they shouldn't come so close to player.

Friday, February 26, 2016 - 05:45

Thank you very much for your answer.

 

About that bug - when I\ll be back home, I'll try to reproduce it - remove save file related with alpha_mod and put it back in mods folder.

I'll try write something in Polish with those fonts, too.

And about content - I don't think about having so much dialogs and lore books like in Diablo III (even if I think that it's really cool thing), but some short synopsis about some lands, like - who or what is Nazia? Who exactly was Ardwen and how did he managed to gather a force to build a town?

I really like that Unique items have their own short story.

And I have one suggestion - how about implementing something as a bestiary? Each record containing an enemy's picture, kill count and maybe some information being revealed with more kills - as absorb, health, damage...

I'm a really average programmer in C++, but I'd like to check some files in source and try to add a new page in the journal with such entries, if such an idea would fit your vision :)

 

EDIT: TexturaLiberaTenuisX (what a cool name) supports foreign characters, which is very cool. Now I've got important question (maybe not appropiate on this forum), but if I'd add Polish characters to Alex Brush in a software such as Font Forge, could I upload it on flare-game repository (as I think, it is released with open license)? Or do I have to look for solution, that doesn't affect original files?

Thursday, February 25, 2016 - 09:29

I'm sorry, but that's not the one I have in mind :)

 

I'm talking about fonts, that are used in books in the Empyrean campaign - Merchant's journal and Book of the Dead.

EDIT: By the way - is stash supposed to store items only for one character, if that character has permadeath mode on?

EDIT No. 2: I managed to open the gates in Nazia Underground, but the doors behind them don't have any destination set :P

Pages