Yes, I remember that Chuck Rock 2 had a dragon/dinosaur made with a somewhat similar technique. But my main inspirations for this one were the dragons in Saint Dragon and Dragon Breed...Just one head + one ball, and the end results look quite cool. :)
Yes, I know the Crescent Hawks series, in fact both Crescent Hawks Inception and it's sequel Revenge were some of the main sources of my inspiration...those games combined RPG and strategy elements into a somewhat unique experience, and I thought that it would make a great game if that was expanded with "roguelike" and "infinite random gameplay" elements.
But it was a huge project for just one guy, and then I also found out that there already were quite many Battletech "fangames" out there, and then gradually I lost interest to the project. And also the plan was extremely ambitious; I planned to have some 500 different mech types in the game + air forces + maybe space forces, and also some kind of a political simulation running in the background...it would have been a huge mega project, and almost totally impossible for me to make alone lol.
But the concept sounds very good, and these days my programming skills are much better than what they were back then, so theoretically with some support I might be able to make this today...but just theoretically, because right now I have my hands 100% full in an another mega project called the M484 Game Creation System lol.
Thanks. I like them too. :)
These were quite easy to make, but still they look suprisingly good.
Yes, I remember that Chuck Rock 2 had a dragon/dinosaur made with a somewhat similar technique. But my main inspirations for this one were the dragons in Saint Dragon and Dragon Breed...Just one head + one ball, and the end results look quite cool. :)
Yes, I know the Crescent Hawks series, in fact both Crescent Hawks Inception and it's sequel Revenge were some of the main sources of my inspiration...those games combined RPG and strategy elements into a somewhat unique experience, and I thought that it would make a great game if that was expanded with "roguelike" and "infinite random gameplay" elements.
But it was a huge project for just one guy, and then I also found out that there already were quite many Battletech "fangames" out there, and then gradually I lost interest to the project. And also the plan was extremely ambitious; I planned to have some 500 different mech types in the game + air forces + maybe space forces, and also some kind of a political simulation running in the background...it would have been a huge mega project, and almost totally impossible for me to make alone lol.
But the concept sounds very good, and these days my programming skills are much better than what they were back then, so theoretically with some support I might be able to make this today...but just theoretically, because right now I have my hands 100% full in an another mega project called the M484 Game Creation System lol.
Thanks. :)
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