Just to keep in mind, textures with non powered-by-2 (etc. 800x600) sizes are not going to be loaded on a model that uses the repeat wrapping for texturing (etc. having <0 or >1 for textures coordinates).
Textures coordinates of outside [0,1] needs a REPEAT texture wrapping in 3d settings to be rendered correctly, but needs the textures to be in pow2 sizes.
Just a note for the future (im always resizing the textures in this case)
Oh my god :)
when i thought i was done work with this huge tileset, it became gargantuan and TWICE more awesome =)
this is a tileset for a lifetime... thank you for this exquisite piece of work
Hi and thank you for these awesome tiled work,
i'm using them in a CRPG i recently started, check my Patreon account.
Hi, great model :)
Just to keep in mind, textures with non powered-by-2 (etc. 800x600) sizes are not going to be loaded on a model that uses the repeat wrapping for texturing (etc. having <0 or >1 for textures coordinates).
Textures coordinates of outside [0,1] needs a REPEAT texture wrapping in 3d settings to be rendered correctly, but needs the textures to be in pow2 sizes.
Just a note for the future (im always resizing the textures in this case)
No problem, i might be able to put a door on the used texture or make it a mage-only quest so they enter with the Fly spell :p
Thanx :)
Hi, nice sprites :)
But files are corrupted?
Hi, great model :)
Can i use the model as a sprite in my game?
Hi and thanx for this lovely model.
Any chance it has an entry point :) ?
Hi and thanx for the lovely table,
The .OBJ file uses 8 materials, the definitions of which are missing (.mtl files)
This is cool if there were no textures at all (meaning white material) but there a number of textures in use.
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