Primary tabs

Comments by User

Saturday, December 13, 2014 - 01:52

Just out of curiosity, why are you making your own map editor instead of using Tiled? Or is your editor a somewhat customized version of it?

Saturday, November 15, 2014 - 18:50

A skateboard.

Friday, November 14, 2014 - 20:41

Don't forget the search

Indeed, that is a good reason to do a regular submission.

Still, I think it is better to group these meshes into sets first. I've planned a 'construction equipment' set ( an excavator, a bulldozer, a couple of trucks ), a 'planes' set ( one or two planes, a balloon, something else ) and a 'ships' set ( a boat, a couple of ships, a lighthouse as a bonus ). When there are 3 models for a certain set, I'll do a regular submission.

Friday, November 14, 2014 - 20:30

A boat.

Thursday, November 13, 2014 - 10:36


This one is for decarative purposes mostly, not for fighting.

Wednesday, November 12, 2014 - 04:55

In their current state, I don't think they worth a separate upload.
I had plans to make a sets of models, like construction equipment set with excavator, bulldozer, soil compactor and a couple of trucks.
That might be a good submission. But in the current state - I don't think so.

Tuesday, June 18, 2013 - 08:18

Sandsound has made a textured version. It would be better to rig & animate it instead of this one.

Monday, June 3, 2013 - 09:28

As for turning 3d into 2d, there are a couple of tutorials on the flare page, that basically capture the process:

As for the link, it is better to wait for Clint's answer. Though AFAIK these issues are still relevant.

Sunday, June 2, 2013 - 15:04

In my opinion, flare needs more visual diversity. Therefore tileset improvements are a good place to start. Besides, modelling of simple static objects seems like a right thing to familiarize myself with a flare pipeline.

As for the specific topic - I'm not sure. They all are more or less equivalent to me.

Monday, April 29, 2013 - 16:39

Perhaps, it would be nice to elaborate on the current features and limitations of OGA. From the current project description it is not immediately obvious what does OGA have already. Hence it is not obvious how and why the goals are choosen.

IMO, generally speaking, currently one can interact with OGA in 3 ways:
submit an art piece, search for an art piece, and communicate with other members via forum, art comments, etc.
An registered account allows for some customization of these options, such as ability to track own submissions, ability to organize art by arranging it into "collections" and so on.

"game project pages" and "artist features" goals fall into account improvement category.
"more art categories" and "game ready art certification" - into search improvement category.
"version control for art" - into submission improvement category.
Since you want to make living from OGA, there is another set of goals to
monetize it ("swag store", "supporter accounts", "better paypal integration").

Speaking of current features (and regarding "more art categories" goal),
it would be nice to mention current art categories and provide screenshots and
links to some of the most prominent pieces, a couple for each category maybe.
Besides, a screenshot of the OGA main page definitely won't hurt.