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Saturday, February 22, 2014 - 03:31

Here, I might have improved it a little.

Thursday, February 20, 2014 - 03:03

I suppose that OGA isn't making that much on ad space. Don't get me wrong, donatons are better than ads, but when I consider the dollar amounts, I think that the funding goal of $2000/month is a little extreme. At that rate, it would be a second job for you, and that would be great I suppose, but as it is this site is more or less community-run. I did notice several site crashes in the last few days, and I thank you for fixing the problem. I know how hard and time consuming it can be to fix bugs in software. No offense, but even if I could afford it I would probably not fund OGA on a monthly basis. If the cost is so great, I would recommend finding a way to reduce it. Recruiting some quality volunteer site admins might be a solution. Of course, the hosting itself might cost something on its own, and that burden shouldn't fall on you. You should be getting at least $50/month to pay for that, and I don't know where that money would come from under normal circumstances. As it is, it looks like donations alone have far exceeded that number, which really amazes me considering most everyones on this site are FOSS people. Congratulations, and good luck.

Friday, February 14, 2014 - 22:59

This is my favorite, although it's not a perfect loop thanks to MP3 encoding. Do you have a source OGG or WAV version, or perhaps a MIDI, .IT, lmms, or other source file?

Friday, February 14, 2014 - 22:57

Your Autotracker source file would be your project file. Sorry I can't be of more help.

 

EDIT: It looks like the IT audio format is sort of like MIDI. That's your source. Please upload it. :)

Friday, February 14, 2014 - 14:12

Kung Fu was a lot of fun. I would love to see your game.

Wednesday, February 12, 2014 - 00:20

Very good! I have a place for this in a game of mine. Now all I need is time to implement it.

Tuesday, February 11, 2014 - 16:48

Looking good! You should upload the texture with it too. As for formats, FBX is very versitile but people also generally use OBJ, 3DS and X. OBJ would be perfect for this model since it pretty much only contains polygons and texture mapping data.

If you could triangulate it before export, that would be an added bonus for some game engines.

Sunday, February 9, 2014 - 16:14

Great. That hack would work, except that seamless looping is usually buffered on the sound card, which is why loops are often short WAV files and full-length MP3 songs often fade in and out at either end.

Would it be possible for you to upload your project files?

Thursday, February 6, 2014 - 20:20

CraftStudio isn't FOSS, so I'm not sure if you should be promoting it here.

Thursday, February 6, 2014 - 03:16

Great music! Not to detract from it or anything, but MP3 files are padded with a silent gap at the beginning, which can kind of mess up loops. Do you have a source OGG or WAV file?

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