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Wednesday, February 26, 2020 - 13:42

this may be caused by the wrong render order used in your app, there should be an option in the editor to change this. Maybe you need to set this when creating a new map / file.

Monday, February 17, 2020 - 13:47

som wip trees, not too many branches, more stylized than realistic to fit the new style

Thursday, February 13, 2020 - 13:03

It is on my to do list. There are some smaller things I want to do before like adding a bit more content (trees, basic wooden house / cabin) and maybe fixing the player character size which is oversized right now.

Wednesday, February 12, 2020 - 17:31

what kind of video do you mean?

- some kind of making of?

- showing the tileset in action / gameplay of the new mod including these tiles?

- something else?

Tuesday, February 11, 2020 - 12:47
Monday, February 3, 2020 - 05:04

Switching to blender 2.8 is really worth it. In the beginning it was unusual for me too but got used to it ... and the new features are really great.

Opening a file made or edited with 2.8 in 2.79 does not work in most cases. I tried it by myself, some files even crashed blender 2.79.

Sunday, February 2, 2020 - 08:49

I started with the "how to" in the wiki too. It is very old using blender 2.6. Some things like camera settings and angle are still the same, while  lighting and rendering changed a lot.

I work a lot with references and do many test renders until it looks good for me. I tested these rock walls a lot to be sure they are tilable and work well. Over time I got more experience in 3D / art too, which helps me a lot - not just when doing something for flare.

Some other things I learned from opening blend files from older tilesets - for example keyframing the models, so they can be rendered out automatically.

Making these rock walls was really tricky. I decided to sculpt these, but how to make them tilable - even with other pieces?

First I created a blockout mesh with a rough shape.The trick was creating a detailed "connection" piece, then joining them using the new voxel remesher and sculpting with masks and then using bool operations to cut into tiles.

Textures were relativly easy for me, procedural textures in blender, using the pointiness atrribute (geometry node). Again, I experimented a lot before I had the final look.

 

Saturday, February 1, 2020 - 09:05

Something like a video with my flare mod that uses this tileset? Good idea. Maybe a bit later. Also I planned to show some methods / tricks used to make this tileset.

Saturday, February 1, 2020 - 03:12

I decided to put a more stylized look in the game, this is why I make all tilesets from scratch now. Other tilesets are coming in future, but before I will focus on trees and some buildings.

I know that this takes a bit more time. Before i changed the art style my plan was to replace some default tilesets with newer ones (for example the cave tileset, it does not fit to my newer ones)

Friday, January 31, 2020 - 15:31

it was a bit more work than expected, one more week and I should be finished.

The green cube is just a size reference for the player...

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