Nihil Ace - Space Shooter WIP

Nihil Ace - Space Shooter WIP

pennomi's picture

I've been tinkering around with a block-based space shooter, currently codenamed `Nihil Ace`. I'm using some art from OGA (the explosions and sounds), but most of it is horrid programmer art.

There's really not much point to the game yet; you just fly around shooting things and getting shot at. Currently, you often quickly sustain crippling damage with no method of repair (that's a feature I'm working on now). Another main issue is that it's written in Python and there's been little optimization done as of yet (though I don't suspect that will be a big deal), so it's somewhat slow...

Mostly what I'd like is some artistic advice. What style would you all like to see from a game like this? Pixel art? (I'm afraid that would make it too much like Minecraft/Terraria). Painted art? SVG (like I currently have)? As soon as I can get some advice (and probably mockups that I like), I plan on commissioning the art I need.

Screenshot

Screenshot

Screenshot

Please let me know if you have any style ideas!