The Great Experiment: at the Debris of the former world

The Great Experiment: at the Debris of the former world

I`m developing a computer game , which can be descriped like:

1. crpg;

2. party;

3. recovery-time based mechanic;

4. hexagonal grid;

5. almost isometric view;

6.  fantasy setting;

7. love2d + lua.

ATM game has:

1. melee (7 classes) and ranged (from 2 to 5 classes) combat systems;

2. magical system (14 schools, 12 spells each);

3. stealth;

4. scriptable diakogues;

5. original argumentation mode with 12 emotions, jokes, threats, affronts, rumors;

6. picklocking with at least 3 types of locks;

7. traps disarming and instalation;

8. in-game books, pictures and messages;

9. comic system;

10. musical instruments for bards;

11. alchemy with potions, greases and bombs;

12. ~35 skills;

13. quest system (almost);

14. level editor.

Game has no:

1. save and load;

2. content.

 

Looking for artists, modellers, writers.