I want to develop or find a way to do puzzles, quizzes, and minigames within the gameplay as a method to open doors to the next room/scene or level.
but i dont know where to even start looking for components or scripts... help!
-We are not baba Vanga, so first step is what engine you are using, right. In normal circumstances every engine has it`s own command(or integrated icon) for jump to next room or specific room, for example wide popular gamemaker command is :
room_goto(numb);
..where "numb" is name of that room, so just open your engine manual help window and type "room" without quota and press enter on keyboard.
being a newbie to game development... i have no clue what a baba vanga is...
so anyway... I am using coppercbe 6 engine and the first scene is a huge 6-floor building... which I have already figured out that I may need to downscale and separate the sections of the buildings and floors into recreated 'rooms' of 1 room per scene.
I already found the behavior command to start a new scene...but what I am looking for is a way to bump into a door or node to activate a pre-trigger quiz or puzzle that needs to be solved before the trigger is allowed to open the door...
in any case, I will do some more research into the help files, again but I didnt find it the first time- maybe i missed it... thanks.
LDean
-It`s OK it`s no shame if you are using coppercube 6, just track in manual how to exploit collision event, remember ..collision event. Baz out ..I`m mean Commander, hehe, ..
collision event... will look into that... thx.
LDean
Coppercube6 has its own forum and tutorials. Using OGA forum for this specific engine isn't very good idea, as you may get an answer only if some OGA user, who also happen to use this engine, looks at this thread. You'll have higher chances at their forums or whatever else means of communication they may have. They also have documentation and tutorials on their webiste. I never used that engine so I can't say if they're worth watching/reading, but you can try.