Ideas for features and changes to OGA?

Ideas for features and changes to OGA?

bart's picture

Hey folks. :)

I imagine people have noticed some of the changes that have happened recently, the most publicized of which being the new texture archive format.  A couple other things include a wide browsing mode (make your browser 1280+ pixels wide on the main page to see it) and the ability to hide certain blocks from view in your user profile.

This has inspired some discussion in the chat channel recently about other possibilities for changes and additions, and I wanted to ask people on the forum what people would like to see in the future as well, with a few caveats:

  • I'm only one guy.  There are things that may be great ideas that I just don't have time to implement as a single part time programmer.
  • If I'm going to spend time on something, I need at least some level of consensus.  If you like someone else's idea, please say so in this thread so I can get a gauge of how popular an idea is.
  • Some things may be harder (or messier) to do than you think, so please be understanding of that. :)
  • I have to prioritize changes.  I tend to prioritize things that are very quick and highly beneficial first.  I give a low priority to things that will take a long time to code.
  • Assistance is welcome.  We've got a test server set up now (as of a week or two ago), so if people are interested in helping, I can hook you up with an account.
  • This is not a promise to do exactly what everyone wants.  In fact, some needs conflict directly with one another (such as the need for easy art forms, and the need for more metadata to be included with art), and some things (such as our decision not to allow NC licenses) have already been discussed extensively and are non-negotiable.  I'm also not going to do anything that would require dumping a large portion of OGA's existing codebase.

In general, I'm looking for big ideas for new features, such as the new texture archive, or quick ideas that are nice and don't take much time.  I'll post a reply here with things that have already been brought up.