$12256 / $11500
Recently I tried Micro$oft Dalle2 just for fun; one of the games I would like to make sometime will be about mechs, so I inputed a few words and got the attached pics (is it fine to upload them here?, not sure about license of those).
Well, I got really surprised, it removed the need to get someone to make 2d art.
It needs a bit of curation but otherwise it looks great.
Not all games needs a pixel art spritesheet with walk cycle animation. Some games like VN, rogue-lites, deck builders, management simulation, city builders, etc., might only need some static images.
And you may also use static images + bone animation to make some ... animations. I've yet to see much of what control net can do, but if it can you make a character in a certain pose, then do that 3/12/24 times and you have a walk animation!
These four suppositions can all be true at the same time and, IMHO, seem to suggest a good outcome for us ahead.
laypeople like myself may be able to use AI to create artwork that would otherwise be beyond their reach without hiring artists. However, at least for me, the content I can prompt is still only the kind of stuff I wouldn't have hired an artist for anyway.
Commissioned artists already have an edge with the skills it takes to understand what the client really wants (which is a crossover skill with AI prompting), and they have the skills to manually alter an AI image to get it juuuust right.
Artist can save a bunch of time by leveraging AI to communicate the client's desires without hours of wasted concept sketches. The artist still has to chisel off the rough edges and make it work right. Commission rates may drop, but not necessarily because artists are being paid less per hour. They'll just have to work less hours to get the same tasks done.
--Medicine Storm
i have spent numerous hours playing with multiple different ai art algorithms, researched and tested prompt engineering, and i have never generated anything that was useful to me out of the box with no editing needed on my part.
Personally, I feel like AI art has gotten a certain stigma. People seem reluctant to use it in actual products, either because it's in legal limbo, or it's not good quality, or it represents a future in which almost everyone is out of work.
Granted, this could change, but as long as that stigma is around, I think there will be a demand for human artists.
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