LPC Enemies?

LPC Enemies?

Gaurav's picture

I noticed there is no concept of LPC enemy sprite sheets yet. Enemies are typically drawn as large or much larger than battler sprites in games. Smaller ones for when there are multiple enemies on the screen, and larger ones for bosses. Unfortunately, most (but certainly not all) of the pixel art enemies I see on OpenGameArt.org are much smaller than the LPC sprites, and the "bosses" look puny compared with them. We would need to somehow have standards for enemy sprites while not restricting their size too much. They need to be "in scale" with LPC sprites.

For example in RPG Maker MZ, battler sprites are typically 32x48 while enemies range from 64px to 384px in both width and height and are often of odd sizes.

Our enemies could be animated! But they typically require only one or two attack animations, and the types of attacks can be varied. A combat idle animation, a spellcast animation, taking damage animation, and death animations would also be nice. I'd also like to see a standard four direction walk animation for those who want to have their enemies wander around their maps.

Another open question is whether enemies should be front view or side view (facing right, typically). We could have both, but that is double the work for artists.

Enemies typically do not need clothes / equipment. Variations on an enemy, however are common. Usually recolors, higher strength versions, different sizes, etc.

While we could use the character generator, there are some downsides. First, most of the animations provided are unnecessary. Second, enemies often have special attacks. Third, enemies would be needlessly restricted to the same size as the battlers. Fourth, they would generally be humanoid in shape.